Showing posts with label margrave manor. Show all posts
Showing posts with label margrave manor. Show all posts

Friday, May 21, 2010

Human Character: Perceived Overconfidence in Competencies in Writing by Nonwriters

From LI-Game Writing Group:
Voicing concerns: the problem with video game acting
http://www.guardian.co.uk/technology/gamesblog/2010/mar/16/games-controversy

Why are modern video games still having problems with voice acting? And what can be done to solve them? Gamesblog investigates...

"Although the videogame industry loves to compare itself with the movie business, and clearly has ambitions to become the story-telling medium of the 21st century, poor vocal performances are common, even among Triple A titles. In the last few months Aliens vs Predator, Army of Two: 40th Day and even Final Fantasy XIII have drawn criticism in the areas of scripting and performance. So what's going on?..."

http://www.guardian.co.uk/technology/gamesblog/2010/mar/16/games-controversy
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Programmers think they can write a great narrative or at least a good one, but it's much harder than they can do. Much like me, or most writers, learning the mind-numbing, confusing bits of code (months and years' worth) that go into background scripting.

Hiring out at Elance and Guru, I've done the Heartwild Solitaire and Margrave Manor story, character, and dialog parts. There is a skill to it, to visualize the many layers past a few smart-assed things to say. To put a kernel seed of intrigue that juices a gamer to hurry to the next story development.

And sometimes the character's most important narrative is to say nothing.

Programmers don't know that, or can't do it skillfully, many beginning writers or even older writers can't--I've seen their films, games, and novels.

Comics are pretty but can't tell the involved subtlety within stories Spidey, Superman, and the rest tell, without Stan Lee and all those who write and design the narrative.

A professional journalist hired me recently to develop and polish a fiction synopsis of some life events because writing important facts we need to know in an information article isn't the same as writing intriguing, depth-filled fiction.

Those who don't do what we've trained for years and do everyday, and are still learning to perfect better and better believe wrong, and believe the narrative is simple, and can be--if written well. And well-edited by the writer.

Most who aren't writers can't write well nor can stand to edit until it's layered, and deeper, and clearer. We do.

You need an artist to make great art, so why does everyone who's ever read one stanza of Shakespeare, five thousand comic books, and watched a lifetime of TV and film actually think and believe they can crank out the next stunning story? Even producers, directors, and actors can't. They do what they, let us do what we do, sooner and better, instead of making us come late to the party and do patch up?

It's amazing, stultifying, and bad for business. TV's Lost proves that people can handle a great deal of subtle info and character detail. The last WGA writer's strike proved we generate mega money and can kill it, if we aren't in the game.

We're in the game, let us write it.

--Neale Sourna

Wednesday, May 05, 2010

LinkedIn Question: How to start as a game writer & story crafter in the games industry?

Keep writing. Look for chances to write for game techs without your skills of character dialog and deep storytelling.

When a Polish programmer--Hi, Darek!--was looking at writers online, he found my author site and liked how I opened with character feeling and action; we've done the Heartwild Solitaire series from that.

I got another break by having a sound set of writing and getting a few game writing jobs at Guru; the Margrave Manor series and an RPG script still waiting to be published.

We all want thee huge AAA narrative we can quit our other many writing and nonwriting jobs for, but that may never happen. We're like movie actors and writers, always looking for another job, hoping we didn't just do our last.

Then again, we may need to start hiring or bartering with programmers to get OUR stories done.

Check the jobs section here, pitch some bids, stay open to writing short stories and scripts/screenplays and even novels for you or as hire.

Author publish.

Set up a writing sample site.

Become a member of freelance writing sites.

We're all scrambling, just keep moving and improving--and relax, there seems to be the perception that there are more writers than jobs. But I can tell you, most of those being called writers are programmers slumming and messing up the storyline and dialog.

Perceptions change everyday.

So, eventually better writers will get the call more often and sooner, we still have a while to that.

But that is why we're showing our face at LinkedIn--we game writers are here, ready, and already writing.

--Neale Sourna
Game Writing Exchange @ LinkedIn.com

Monday, July 13, 2009

NEW Game Available--Margrave Manor 2: The Lost Ship with story by Neale Sourna

Adventurous Edwina Margrave endangers her life when she searches her treasure seeking grandfather's derelict ship for more clues about the crime of how it and its crew were lost, about her famous late grandfather, and many clues about where its cursed treasure is hidden on board.

Inertia Software Games / Big Fish Games
http://www.bigfishgames.com/download-games/5730/margrave-manor-2-lost-ship/index.html?channel=sem&identifier=usgooglsmgravem2&afcode=af3189dbeebd&src=bfg12y09engsmgravem2&sem=usgooglsmgravem2&kw=margrave%20manor%202&adid=3113849812&gclid=CLex0sWV1JsCFVRM5QodFW3fLA

http://www.inertiasoftware.com/