Showing posts with label linkedin. Show all posts
Showing posts with label linkedin. Show all posts

Saturday, September 03, 2011

Need Game Story Narrative and Script Writers_Then Contact Us...

Game Writer Exchange at LinkedIn.com www.linkedin.com/groups/Game-Writer-Exchange-2578390">Neale Sourna's Game Writer Exchange for LinkedIn members only; so, sign up and post your game writing jobs to us. Or give us a heads up on your job links elsewhere, like Elance, Guru, Freelancer, or your game company, etc.

Thanks, Neale Sourna

and


Game Writing at LinkedIn.com www.linkedin.com/groups?home=&gid=89330">Game Writing Group
for LinkedIn members only; so, sign up and post your game writing jobs to us. Or give us a heads up on your job links elsewhere, like Elance, Guru, Freelancer, or your game company, etc.

Thanks, Neale Sourna

Wednesday, May 19, 2010

RE: A Cautionary Tale for the Aspiring Novelist From: warrenadler.com

A Cautionary Tale for the Aspiring Novelist
From: warrenadler.com | May 17, 2010

It has always been difficult for an aspiring novelist to get published by a traditional publisher. By novelist, I mean those who write mainstream novels that do not fall into any genre slot. The revolution in publishing and the b... Read more at warrenadler.com

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Traditional publishing is lost, at present. Change is already here, and NYC and other trad publishing centers are cranking boring and poorly executed materials: no proofing, no sense, no drama, bad continuity.

In fiction and nonfiction.

Author publishers can have these errors, too, but they, we, don't claim to be the great leaders, while yet lost, following a form that no longer suits the day, nor can be maintained, as they lay off and fire those who can proof, and find sense, and encourage drama, and notice the gaps of continuity.

The 1930s are over, but the traditional goals of that day are still here, dragging, dragging, dragging.

I make more sales with ebook fiction than paperbacks of the same. I write materials that have too many multi-ethnic characters, too much sex, and characters who are too deeply layered.

Well, I like character. My friends and family have deeply layered characters. I like sex, whether its in action or merely thought. And most everyone else does, too, although they pretend otherwise. I rather have my characters have character-driven sexual action than murder after graphic murder.

But that makes me in my own niche triangulated between Zane and D. Gabaldon and E. Bronte. They don't know what to do with people like us, who aren't writing stereotypes.

Plus, few trads let you have control of your covers, your full story text, its layout style, and like eighty-ninety percent of the income your work generates; the rest folding back into software, marketing, etc.

The trads can give you a huge push, but they also can pull you out of the bookstore and make your book disappear all in the same year, because they have someone else's book product to move. I've seen that.

Is that worth it?

"Eragon," I'm told, was author published, if that's true, that's good. A long shot but a hit just the same.

And plenty of authors who've gone the trad route are generally "unknown" names. Not to be rude but I've heard of the "War of the Roses," but not your name, Warren. But, now I do. Most don't put themselves out there, like S. J. Cannell and J. Patterson.

But what, to me is most important is to it, those of us who actually write, who actually complete a book, and edit it until it gleams like fine silk, and publish it into the minds of world get paid, by income and requests for "more...."

Most actors and musicians don't make enough to live off, perhaps, writers should understand that most of us fall into that, as well. But, while others have steadier incomes, they'll never be able to do what we do, or get into the innermost feelings of others as we do.

--Neale Sourna at LinkedIn, Affiliated Authors

Wednesday, May 05, 2010

LinkedIn Question: How to start as a game writer & story crafter in the games industry?

Keep writing. Look for chances to write for game techs without your skills of character dialog and deep storytelling.

When a Polish programmer--Hi, Darek!--was looking at writers online, he found my author site and liked how I opened with character feeling and action; we've done the Heartwild Solitaire series from that.

I got another break by having a sound set of writing and getting a few game writing jobs at Guru; the Margrave Manor series and an RPG script still waiting to be published.

We all want thee huge AAA narrative we can quit our other many writing and nonwriting jobs for, but that may never happen. We're like movie actors and writers, always looking for another job, hoping we didn't just do our last.

Then again, we may need to start hiring or bartering with programmers to get OUR stories done.

Check the jobs section here, pitch some bids, stay open to writing short stories and scripts/screenplays and even novels for you or as hire.

Author publish.

Set up a writing sample site.

Become a member of freelance writing sites.

We're all scrambling, just keep moving and improving--and relax, there seems to be the perception that there are more writers than jobs. But I can tell you, most of those being called writers are programmers slumming and messing up the storyline and dialog.

Perceptions change everyday.

So, eventually better writers will get the call more often and sooner, we still have a while to that.

But that is why we're showing our face at LinkedIn--we game writers are here, ready, and already writing.

--Neale Sourna
Game Writing Exchange @ LinkedIn.com