Keep writing. Look for chances to write for game techs without your skills of character dialog and deep storytelling.
When a Polish programmer--Hi, Darek!--was looking at writers online, he found my author site and liked how I opened with character feeling and action; we've done the Heartwild Solitaire series from that.
I got another break by having a sound set of writing and getting a few game writing jobs at Guru; the Margrave Manor series and an RPG script still waiting to be published.
We all want thee huge AAA narrative we can quit our other many writing and nonwriting jobs for, but that may never happen. We're like movie actors and writers, always looking for another job, hoping we didn't just do our last.
Then again, we may need to start hiring or bartering with programmers to get OUR stories done.
Check the jobs section here, pitch some bids, stay open to writing short stories and scripts/screenplays and even novels for you or as hire.
Author publish.
Set up a writing sample site.
Become a member of freelance writing sites.
We're all scrambling, just keep moving and improving--and relax, there seems to be the perception that there are more writers than jobs. But I can tell you, most of those being called writers are programmers slumming and messing up the storyline and dialog.
Perceptions change everyday.
So, eventually better writers will get the call more often and sooner, we still have a while to that.
But that is why we're showing our face at LinkedIn--we game writers are here, ready, and already writing.
--Neale Sourna
Game Writing Exchange @ LinkedIn.com
On writing, erotica, character, soul stealers, philosophies, sensualities, and inspirations. And How To, if I can. -- www.Neale-Sourna.com, www.PIE-Percept.com, http://www.ProjectKeanu.com, www.AuthorsDen.com/nealesourna, www.CafeShops.com/NealeSourna, & www.Writing-Naked.com, www.CuntSinger.com
Wednesday, May 05, 2010
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