Showing posts with label heartwild solitaire. Show all posts
Showing posts with label heartwild solitaire. Show all posts

Thursday, June 05, 2014

Game Heartwild Solitaire: Book Two on your tablets and phones! Game Novel Story by Neale Sourna

http://www.orchidgames.com/?ref=2

http://www.orchidgames.com/?ref=2  

http://www.orchidgames.com/heartwild_solitaire_book_two/gallery 
http://www.orchidgames.com/heartwild_solitaire_book_two/gallery

Oh, hello there! :)

This is Darek from Orchid Games, again, bringing good news, again. So, have you been waiting to play...

...Heartwild Solitaire: Book Two on your tablets and phones?

Then I'm happy to report that we have just released the game and it's now running free and careless on the green meadows of App Store and Google Play. Catch it if you can! ;) 


Here are the direct links to help you:

* For iPhone and iPad: App Store link

 

* For Android: Google Play link
 

Note that the game has a free demo (first two chapters [WRITTEN BY NEALE SOURNA www.neale-sourna.com]) after which, if you want to keep playing, you will be asked to buy an unlock for the whole game.

I have one favor to ask you: when you download the game for iOS or Android and play a little, please make sure to leave a rating in the store. This will help other players to discover the game and it will also make us very happy. Thanks a lot in advance!

What about PC and Mac?
 

We have a great new version ready for desktop machines too. Just like with the first game, this one is updated with a twice as sharp HD graphics, presented in widescreen format. It also comes packaged with 55 extra levels, that were previously a separate download. If you've already purchased the PC/Mac version in the past, then your old activation code will unlock this new version (no need to pay again).
 

You can download it here: http://www.orchidgames.com/heartwild_solitaire_book_two/download
 
Important note for PC and Mac: unfortunately we've had to change the way the game keeps its player profiles, so you will have to start playing from the beginning, your old progress will not carry over. But hey, it's a chance to start from scratch and hit the best score! :)
 

If you have any questions, just reply to this email and I'll be happy to help.
 

Until next time,
 

Darek Rusin
Orchid Games
  Copyright © 2014 Orchid Games, All rights reserved.

Monday, August 05, 2013

Heartwild Solitaire (new HD version) get it FREE today The first solitaire game with a romance story by Neale Sourna.

Heartwild Solitaire banner

The first solitaire game with a romance story.
Now in widescreen HD,
twice as sharp!
Heartwild Solitaire (new HD version) get it FREE today
The first solitaire game with a romance story.

Now in widescreen HD, twice as sharp!
(more about this new version)
   
get it FREE today
FREE until Dec. 31!




    "A beautiful, fun, and challenging solitaire. The best treat after a long day of writing."
- Victoria Smith, Romance Author
---------
Follow a story of Anne, as she leaves her old life behind and sets off to rediscover her true self.

But then a man, dangerous kind, steps onto her path...
---------   
Tarot
Through a Tarot spread see Anne's fate unfolding. Hand painted cards will guide you.

Have fun with a relaxing, card-matching game. Unique bonuses and random card placement will keep you playing for hours.



Romance

Follow a story of Anne, as she leaves her old life behind and sets off to rediscover her true self.
But then a man, dangerous kind, steps onto her path...

Tarot

Through a Tarot spread see Anne's fate unfolding. Hand painted cards will guide you. Tarot cards

Solitaire

Have fun with a relaxing, card-matching game. Unique bonuses and random card placement will keep you playing for hours.
And if you dare, submit your best score to the online chart and compete with others!
And if you dare, submit your best score to the online chart and compete with others! 



http://www.orchidgames.com/heartwild_solitaire


http://www.orchidgames.com/heartwild_solitaire/download

Monday, April 22, 2013

Doing a rewrite for Orchid Games' Heartwild Solitaire Game Series on my original texts....

Doing a rewrite for Orchid Games' Heartwild Solitaire Game Series on my original texts and I've been given the "rewrites" down by Sandlot. AMAZING. The romantic game is for adult women first but the E for Everyone had them editing out "nude" (although the male leads sculpts nudes), "naked," "touch," "kiss," "stroking," "caressing," "heat," "wet," "thigh," a fully deleted sex scene, and my favorite "prude."

So, I'm rewriting from the original for E my way. Amazing. They even added a violence that was more subtle before. Amazing.

http://www.orchidgames.com/heartwild_solitaire [http://www.heartwild.com/?ref=2] and http://www.orchidgames.com/heartwild_solitaire_book_two

Friday, May 21, 2010

Human Character: Perceived Overconfidence in Competencies in Writing by Nonwriters

From LI-Game Writing Group:
Voicing concerns: the problem with video game acting
http://www.guardian.co.uk/technology/gamesblog/2010/mar/16/games-controversy

Why are modern video games still having problems with voice acting? And what can be done to solve them? Gamesblog investigates...

"Although the videogame industry loves to compare itself with the movie business, and clearly has ambitions to become the story-telling medium of the 21st century, poor vocal performances are common, even among Triple A titles. In the last few months Aliens vs Predator, Army of Two: 40th Day and even Final Fantasy XIII have drawn criticism in the areas of scripting and performance. So what's going on?..."

http://www.guardian.co.uk/technology/gamesblog/2010/mar/16/games-controversy
====================

Programmers think they can write a great narrative or at least a good one, but it's much harder than they can do. Much like me, or most writers, learning the mind-numbing, confusing bits of code (months and years' worth) that go into background scripting.

Hiring out at Elance and Guru, I've done the Heartwild Solitaire and Margrave Manor story, character, and dialog parts. There is a skill to it, to visualize the many layers past a few smart-assed things to say. To put a kernel seed of intrigue that juices a gamer to hurry to the next story development.

And sometimes the character's most important narrative is to say nothing.

Programmers don't know that, or can't do it skillfully, many beginning writers or even older writers can't--I've seen their films, games, and novels.

Comics are pretty but can't tell the involved subtlety within stories Spidey, Superman, and the rest tell, without Stan Lee and all those who write and design the narrative.

A professional journalist hired me recently to develop and polish a fiction synopsis of some life events because writing important facts we need to know in an information article isn't the same as writing intriguing, depth-filled fiction.

Those who don't do what we've trained for years and do everyday, and are still learning to perfect better and better believe wrong, and believe the narrative is simple, and can be--if written well. And well-edited by the writer.

Most who aren't writers can't write well nor can stand to edit until it's layered, and deeper, and clearer. We do.

You need an artist to make great art, so why does everyone who's ever read one stanza of Shakespeare, five thousand comic books, and watched a lifetime of TV and film actually think and believe they can crank out the next stunning story? Even producers, directors, and actors can't. They do what they, let us do what we do, sooner and better, instead of making us come late to the party and do patch up?

It's amazing, stultifying, and bad for business. TV's Lost proves that people can handle a great deal of subtle info and character detail. The last WGA writer's strike proved we generate mega money and can kill it, if we aren't in the game.

We're in the game, let us write it.

--Neale Sourna

Wednesday, May 05, 2010

LinkedIn Question: How to start as a game writer & story crafter in the games industry?

Keep writing. Look for chances to write for game techs without your skills of character dialog and deep storytelling.

When a Polish programmer--Hi, Darek!--was looking at writers online, he found my author site and liked how I opened with character feeling and action; we've done the Heartwild Solitaire series from that.

I got another break by having a sound set of writing and getting a few game writing jobs at Guru; the Margrave Manor series and an RPG script still waiting to be published.

We all want thee huge AAA narrative we can quit our other many writing and nonwriting jobs for, but that may never happen. We're like movie actors and writers, always looking for another job, hoping we didn't just do our last.

Then again, we may need to start hiring or bartering with programmers to get OUR stories done.

Check the jobs section here, pitch some bids, stay open to writing short stories and scripts/screenplays and even novels for you or as hire.

Author publish.

Set up a writing sample site.

Become a member of freelance writing sites.

We're all scrambling, just keep moving and improving--and relax, there seems to be the perception that there are more writers than jobs. But I can tell you, most of those being called writers are programmers slumming and messing up the storyline and dialog.

Perceptions change everyday.

So, eventually better writers will get the call more often and sooner, we still have a while to that.

But that is why we're showing our face at LinkedIn--we game writers are here, ready, and already writing.

--Neale Sourna
Game Writing Exchange @ LinkedIn.com