Thursday, June 11, 2009

BANNED! "Neale Sourna's CuntSinger," a NEW BOOK on Cunnilingus Banned! By Other Writers

BANNED! "Neale Sourna's CuntSinger," a NEW BOOK on Cunnilingus Banned! By Other Writers

"Hey. Just got banned from my writer's group. Seems to be for promo-ing--which is allowed--with no more than the promo in the next column from 'Listen to Promo' down to sample doc. Must be the TITLE.

"Really, folks, it's not a foul word no more than calling someone a 'feminist' or an 'abortion doctor' or a 'dick'. People laugh when you call someone dick, it was a major run-on joke in 'Robocop' which tons of kids saw in the theater.

"And they make 'pussy' jokes on the sly, as well. So, what's the fuss?

"Well, cunt that.

"I've been banned on the internet. Again. By writers.

"Writers can be such pussies, except when they FINALLY stand up and WGA STRIKE. Hm, novelists and nonfiction types don't strike. Well, Pu-C's to that."

--Neale Sourna

Listen to Promo [http://www.cuntsinger.com/ArtistFirst--06-17-09-Promo.mp3]


Then Listen to Neale on Tony Kay's Show at www.ArtistFirst.com June 17, 2009 at 9pm EST


Neale Sourna's CuntSinger

Cunnilingus: How to Give Head (Oral Sex and Eating Pussy), for Giving Women Orgasms of Cuntlicious Joy!


Tons of Sexual Reference Information from Today's Research and Romantic Sexuality Forums - Fun, Sexy Games - and More!!


Neale Sourna's CuntSinger ISBN 978-0-9796841-5-9


www.CuntSinger.com


Listen to Promo Then Listen to Neale on Tony Kay's Show (radio program) at www.ArtistFirst.com June 17, 2009 at 9pm EST

============================================================

Shall I add more to the muddle?

"Calling all my cunnilingus, cuntsucking, muff diving, vagina licking, pussy hungry, tipping the velvet, carpet licking friends. You'll find many wet stories of slippery muff munching, tongue fucking, clit sucking, clitoris loving and more available to add to your private stock of oral sex pleasure inducing faves.And that's not just cunny lip service, my charming cunning linguists.

"All you master cuntsinger's who can't get enough of cuntsinging.

"Just put your nose right in here and poke around, my gamahuche lovers.

"So, while you're taking a moment away from eating her out, and relaxing and visiting me here, just GIVE ME FIVE (5) RELAXING, BUT EXCITING MINUTES to STRETCH YOUR MIND and EXERCISE YOUR EMOTIONS and, well, your HAPPY glands, because all you really need to know about

the true me and what I write, as YOUR BEST WRITER OF CHOICE, for ebooks and paperbacks, is that I enjoy writing for my WARM PLEASURE, and for you to SHARE MY DEEP FANTASIES, until you, too are SATISFIED WITH PLEASURES OF ALL KINDS.

"So, know that love and sex are good sorcery, when the right two, or more, people get together, and that YOU'LL FIND their STORIES HERE TO BUY and read to your love one, for their satisfaction, too. And, READ THEM AGAIN, AND AGAIN. Like all great sex and love."

--Enjoy my love and lust, Neale Sourna

PS: "Just GIVE ME FIVE (5) RELAXING, BUT EXCITING MINUTES or JUST READ FIVE (5) of my PAGES here."

--Neale Sourna

Sunday, June 07, 2009

Listen to Promo Then Listen to Neale on Tony Kay's Show (radio program) at www.ArtistFirst.com







Neale Sourna's CuntSinger

Cunnilingus:
How to Give Head (Oral Sex and Eating Pussy), for
Giving Women Orgasms of Cuntlicious Joy!

Tons of Sexual Reference Information from Today's Research and Romantic
Sexuality Forums - Fun, Sexy Games - and More!!

Neale Sourna's CuntSinger ISBN 978-0-9796841-5-9

www.CuntSinger.com

Listen to Promo Then Listen to Neale on Tony Kay's
Show (radio program) at www.ArtistFirst.com June 17, 2009 at 9pm EST






Friday, June 05, 2009

"Continuous effort — not....

You're crafting a character and cleverness or strength seems boring.

Think of this, of "continuous effort," while writing for a character versus one of strength of clever intelligence; think Bruce Willis in the "Die Hard" films, not dumb, not weak, but his winning plus is always striving, against glass, bombs, and those believing and knowing and are more clever and more strong. But, who's the "Last Man Standing"?

This can also be "continuous compassion," because compassion and heart and caring are usually considered concerns for "pussies," well, pussy rules, ask your mother, she has one.

"Continuous effort — not strength or intelligence —
is the key to unlocking our potential."

Winston Churchill: Was an author, soldier, and the U.K. prime minister

FROM NIGHTINGALE.COM

Saturday, May 30, 2009

"Involve me (in your story, in your tale) and I learn (and feel it)."

FROM NIGHTINGALE.COM

"Tell me and I forget. Teach me and I
remember. Involve me and I learn."
— Benjamin Franklin: 18th century statesman, scientist, and writer

Monday, May 18, 2009

NEW Cunnilingus Handbook Available ORDER NOW






Available Starting in late May 2009!

Your NEW handbook on cunnilingus, a new tongue-book on how to...

Have her fall completely in love with THE WAY YOU MAKE LOVE to her.

She'll NEVER say, "No," again, to the MOST IMPORTANT LOVER in HER
LIFE, after you've SUCCESSFULLY and EASILY learned
to FULLY SATISFY HER.

Neale Sourna's CuntSinger

Cunnilingus: How to Give Head (Oral Sex and Eating Pussy),
for Giving Women Orgasms of Cuntlicious Joy!


Tons of Sexual Reference Information from Today's Research and Romantic
Sexuality Forums - Fun, Sexy Games - and More!!

Neale Sourna's CuntSinger ISBN 978-0-9796841-5-9

(120 page/18.7 MG eBook in MSReader/MobiPocket now, more
formats and pring coming)
www.CuntSinger.com









Neale Sourna's CuntSinger

Cunnilingus: How to Give Head (Oral Sex and Eating Pussy), for Giving Women Orgasms of Cuntlicious Joy!

Table of Contents

Copyright © 2009
by Neale Sourna/PIE: Perception Is Everything's Clear
Focus Imprint

Librarians-nonfiction:
1. Sexuality 2. Women-Sexual behavior 3. Marriage
4. Relationships-self-improvement 5. People with disabilities-Sexual
behavior









"This is Dedicated..."

Table of Contents

Author Statement

ALL ARE WELCOME HERE.

And what does author Neale
Sourna know about it?

How many of us actually
learned sex from a sex professional?

Back to "talented, dedicated
amateurs" versus "paid professionals."

Why music?

Because, THE BEST WAY TO
HAVE JOY is to GIVE JOY.

Because I LOVE sex and
love and I want to share this with you.

Because, DID YOU KNOW:

The complete lack of knowing
what to do.

My friends, "Ignorance
is [not] Bliss.

" 81% of all women REGULARLY
ACHIEVE ORGASMS FROM CUNNILINGUS (kun'-nih-lin'-gus),…

PS: Don't be tense.

PPS: Challenge each other
with a Game of Lie and Tell:

Why "Singer," "Singing,"
and "Sing"?

Music taught me, and still
does; that…

Singing is easy.

Why THAT Word, "Cunt"?

PS: cunt

And, Finally, Why the Fiction
Excerpts?

Author's Acknowledgements

Remember: Knowledge is
powerful

Cunnilingus: How to Give
Head (Oral Sex and Eating Pussy), for Giving Women Orgasms of
Cuntlicious Joy!

Introduction.

"I pulled up a chair, pushed
up her skirt, and…"

WARNING: "Just Foreplay"

Best Sex EVER! For Her,
With You.

YOUR MOST IMPORTANT SKILL:
Communication.

Game: Guide.

Game: Guide Communication
Practice

Game: "Silence" Game.

"Both of You-ALWAYS Be
Positive."

When is it over?

"Since I Became Paralyzed…."

Research Stuff: How Her
Equipment Works.

Wet.

Scent.

Hold the Fish: Vulvas Can
Smell or Taste Unpleasant, Because:

"Taste Yourself."

Cunnilingus: Definition.

"Wait! What's Her Clitoris,
and Where the Hell is It?"

Cunt/Vulva Image

Basic Skills and Stats.

"Her clitoris can be too
sensitive to touch...."

"Oral sex gets around issues
of…"

Your Basic Oral Tools.

Cunnilingual Movements.

Education, Partners, and
Restrictions.

Pregnancy.

CULTURAL, SPIRITUAL, and
RELIGIOUS SIGNIFICANCE; and a BIT of LEGAL HISTORY.

"Worldwide Cultural Attitudes."

"Desire and Self-Esteem."

"Cultural Legalities."

Religious Culture: Chinese
Spiritual Taoism.


"The Great Medicine of
the Three Mountain Peaks…"

Culture Philosophy: Indian
Tantra.

"Songs of Solomon."

"If Dara wished to allow
the princess to touch her,…."

THE ICKY MEDICAL STUFF.

"Ew!" Yucky Stuff: STD,
HPV, and Alleged Oral Cancer Risk.

Personal STD control.

"And, just so you know:"

Oral Sex

STD Prevention.

Warning: Dental Dam and
Condom Protection.

Popular Culture and Slang.

"Frank and Louisa are too
busy to notice what we…."

MASTERING CuntSinging

BASIC ARTISTIC SKILLS.

Learning to Play-Your Way.

A Bit More on Women's Social
History

"Dirty Girl"-character
Baby Stewie, TV's "Family Guy."

"He stared between my legs,
as he slid…"

HELPING HER RELAX and PREPARE.

"Prolonged Foreplay/Diddling.
Or Fun, Creative Stuff!"

"Kiss Her. Long. And Deep."

"Be Kind, Unwind."

Retooling Your Senses.
With Her Stuff. (nonfetish)

Game: Your Sensitivity
to
Sensuality.

Game: "Sensitive Sensuality,
for Two." With Her Stuff. (still nonfetish)

Game Interruptus: Weekend
Scents.

Two Hours.

More Cleanliness Issues.

Women hate that!

Misc. on Pubic Hair: "To
Be or Not to Be"-from William Shakespeare's "Hamlet"

You Massage Her, Sensually.

IN A HURRY? DON'T BE, OKAY,
START HERE THEN.

Yes, Make Your Mouth and
Tongue Wet and Slippery.

Don't Bash and Butt Your
Hard Face into Her!

When She Reacts Well to
Your Action. Repeat It.

When She's More Warmed
Up.

"Get Up and Do It, Again.
Amen."-lyrics, Jackson Browne's "The Pretender"

NOW, BACK TO YOUR DELICIOUS
MAIN COURSE

RE-WARNING: Don't plan
it the same....

Back to School, for Your
"ABCs"!

Game: A-B-C Sex.

Sex, Sexual, Loving, Creativity.

Women's Advice:

" 'Alphabet Letters' is
Absurd."

[Sex is a process, not
an end all be all goal.-NS]

Clitoris Circling.

Clitoris Sucking.



Warning: Highly aroused.

Oyster Practice.

BONUS GAMES.

Game: Hornblower.

Game: Red Light, Green
Light.

Game: Feather Your Nest.

POSITION(S).

GET A MOVE ON.

"69" [Tell the Kids, "It's
the Year the Mets Won Their First World Series!"]

Backward. More 69, Kind
of.

Doggy, or, as I prefer,
"Doggy-Doggy."

Facesitter.

Doggy Sit ["I think I just
made this one up!"]

"Knees Up, Honey."

Legs Flat. Knees,

Fluid Movements, and Agony.

The ONLY Sex for Some.

MORE on COMFY POSITIONS.
Yes, MORE.

FGM Diagram 1:

WARNING: Don't break rhythm.
MORE Warnings and Advice.

Women's Forum Advice: Again.
"DO NOT Immediately Dive for Her Clitoris...

Women's Forum Advice: "Take
Your Leisurely and Loving Time."

Reminder: "Be Extremely
Gentle."

"This Pleasure's for Her;
Watch, Listen, and
Hear Her."

Insert Here. Maybe.

Male Advice

Paraplegic Man's Advice.

Paraplegic Woman's Advice:
"Braingasms."

Lesbian Advice "Orgasm:
After Injury (Physical, Emotional, or Spiritual)."

More Forum Advice

Women's Advice: "Any oral
is great oral." NO. It's Not.

Women's Advice: "Listen!
Take notice!"

Women's Advice: Communicate.
Ask for "Tips."

Game: Her Slave.

Game: "Sweet Nothings"
and "Puppet."

"Ladies of the English
Harem"

CuntSinger BONUS:
Add Fingersex.

No "Performance." No "Task."

More Training Your Senses.

BEST OF BOTH-MULTITASKING:
Clit AND G-spot! Putting Your Finger(s) In.

WARNING 1: Nails.

WARNING 2: No wet spot.

Squirming and Breathing
Heavily. Her, Not You!

"Ejaculation. The Joy of
'Squirting'."

"I Have to Pee."

WARNING: Forbidden Pleasure.

ANOTHER BONUS: Female Ejaculation.

WARNING: Salt.

Warning: Doctor's office.

Focused Awareness.

"Go Forth, and Influence
Women."

[120 pages/ebook/9pt
font]


Friday, February 06, 2009

Heartwild Solitaire is Real Arcade Staff Game Pick!!

Heartwild Solitaire [with story by Neale Sourna] has been awarded a Staff Game Pick badge at Real Arcade. Which is cool, since they're like one of the biggest game portals and accept only selected products for their portfolio.

Also, the game is currently #6 on their best sellers list. --Darek Rusin, www.OrchidGames.com

Sunday, January 25, 2009

Gamasutra--What Every Game Developer [and Writer] Needs to Know about Story

What Every Game Developer [and Writer] Needs to Know about Story

Increasingly, story is a hot item in games. Partly, this is because the quality bar is rising in this relatively young art form. As games evolve, people want more depth, not just higher polygon counts.

More to the point, game developers want to sell their wares to more people. Selling them to the same ones every time doesn't lead to a lot of growth. It's clear we need to tap into something more universally human.

And story is a universal human experience.

So how do we approach story in games? Well, to answer that, we need to look at what has worked in other story forms, and what is unique to the new story form of games.

Let's start with a statement everybody can agree on: Games aren't movies.

But that by itself doesn't get us very far. To figure out what games are, it's helpful to back up to an earlier problem: Movies aren't plays.

In the early part of the 20th century, moving pictures were a curiosity, an amusement. They had their addicts right from the beginning, to be sure. But they didn't become a substantial lasting art form until they discovered two related things:

1. They are a form of story, not just a new toy.
2. Their particular form of story differs from all previous forms of story, and has other things in common with all forms of story.

The same is true for games.

The first attempts to make movies into real stories failed. They failed because they were conceived as filmed plays. A camera would be set up about where an audience member would sit in the middle of a theater, and the play would ensue.

It didn't work. Early film makers didn't take into account that the human eye wanders all over the fixed box of the stage during a play, and a camera that does any less will bore the film audience to tears. They also hand discovered the rich tool set of camera angles, close-ups, far shots, and all the language of film we now take for granted. Generally speaking, they hadn't discovered what this particular story form was good at.

And frankly, neither have we in games.
Common misperceptions

There are a number of places where we've gone wrong in game stories so far. Most of the problems spring from two basic misunderstandings:

* Story is dialog.
* Story doesn't matter.

Sure, story is partly dialog. And a cake is part frosting. But here's a large fact that I'll elaborate on in just a moment: Story is....more article and Part 2

At Gamasutra--Game Story: Plot vs Character

07.28.2005

Game Story: Plot vs Character
In reading Sutherland's article on game story I didn't see anything new--at least not to a seasoned writer--but I did notice a gap.

Although Sutherland discusses character and internal conflict, he misses an important point of story development: character change is essential to plot movement. And for game developers, it's essential to player engagement in the story.

All good stories demonstrate change in the character of the protagonist as well as his/her condition in life and the world they intimately inhabit. If no character change occurs, the plot is dissatisfying. It is only when character changes that new plot options open up, which is how a character may choose an action at the end of a story which would be anathema or inconceivable to them at the beginning. That's the exciting point of story.

If a game story is merely a repetitive or pre-determined path through a series of tasks (such as endless "Fed-Ex" back-and-forthing), the game quickly becomes boring--no matter how lovely and twisted the cutscenes are. By setting story points which force character change and revelation, the game development team offers the player a more engaging experience, because they mutually create a sense of personal stake in the outcome.

Driving story by character versus plot.

Since games put the player into the character's "skin" for a time, the personality of the player becomes a tool for story exploration and raises the perception of personal stake in the story outcome. When developers offer the player branching points (reversals, revelations and branching options), they place increased control (or a perception of control) of character evolution in the player's hands and the player becomes a fully-vested partner in the progress of the story.

That interacton and engagement is an essential strength of games that other media do not offer. It's that strength, created by good story-telling and intelligent branching options, which creates great game experience and increased satisfaction as well as replayability.

Character is not just clever dialog--it's the key to engaging players at a personal level.

-Kat Richardson

Neale Sourna says Thank you to and for Alanis Morissette's "Thank U"

Thank you to and for Alanis Morissette's

"Thank U"

how bout getting off these antibiotics
how bout stopping eating when I'm full up
how bout them transparent dangling carrots
how bout that ever elusive kudo

thank you india
thank you terror
thank you disillusionment
thank you frailty
thank you consequence
thank you thank you silence

how bout me not blaming you for everything
how bout me enjoying the moment for once
how bout how good it feels to finally forgive you
how bout grieving it all one at a time

thank you india
thank you terror
thank you disillusionment
thank you frailty
thank you consequence
thank you thank you silence

the moment I let go of it was the moment
I got more than I could handle
the moment I jumped off of it
was the moment I touched down

how bout no longer being masochistic
how bout remembering your divinity
how bout unabashedly bawling your eyes out
how bout not equating death with stopping

thank you india
thank you providence
thank you disillusionment
thank you nothingness
thank you clarity
thank you thank you silence

http://www.azlyrics.com/lyrics/alanismorissette/thanku.html

Wednesday, December 17, 2008

Neale Sourna's Writing-Naked.com: Quality, Professional, Profound

Neale Sourna's Writing-Naked.com

Your screenplay, novel, your dialog and visuals need hardcore writing and intense character rebuilding or revisualization, it needs its impact to be more, well, impact-y; invest in fine writing and great storytelling. Quality pricing gets you quality writing; by byline or ghost (ghostwriting).

Only make contact if you're truly ready to be serious about investing in and doing the very best for your project; when you want a voice that's strong, profound, and farseeing--whether scifi/adventure, romance, spiritual, or drama.

Neale Sourna's Writing, Ghostwriting, Rewriting, Screenwriting, Proofing, and Editing

(for scripts, screenplays, novels, game stories/gaming stories, sales dialog scripts, and more)

"I will not fear.
Fear is the mindkiller.

Fear is the little death
That brings total Oblivion.

I will permit my fear to pass
Over me and through me.

And where it has gone
I will turn the inner eye.

Nothing will be there
Only I will remain."©

from Frank Herbert's DUNE.

What is Writing Naked?

Don't think that I have it ALL worked out for the now and future, I need help sometimes as much as you may need quality assistance, and I've most certainly been told, on several occasions, that I really need help. :) But I've gotten somewhere you may not have been yet, and perhaps I, or my associates, can help you.


Who doesn't need help sometimes? Myself, I've gone it alone too many times even when I shouldn't've. I've learned from it.


Bad and good. Negative and positive. Yet nearly everything I have, everything I've experienced, have seen, heard, felt goes into my writing--ALL of it--truths and lies and subterfuges all. But, if that makes you nervous and scared, don't read any further.


Boldness.


THAT'S WRITING NAKED.


I've read on the web that author Victor Hugo of "Les Miserables" and "The Hunchback of Notre Dame," etc. often wrote naked, which means, considering the thickness of his books, that he must've been naked a LOT! And cold and wet!!


But, here, with me, you can keep your clothes on, or not.


As any storyteller can tell you or anyone who's lived a life, crap happens and characters, even YOU, could change this story of mine completely all around. Or I change yours.


When that happens in my stories, the surprises are startlingly grand. And.... [http://www.writing-naked.com/]

Friday, December 05, 2008

Naked Gaming: What’s Your Character(s) Heart?

Naked Gaming: What’s Your Character(s) Heart?
By Neale Sourna
Copyright Neale Sourna 2008

“Who am I, MMORPGer? And Who are You, for That Matter?”


I’m curious about you, MMORPGer; and wonder who you are, deep inside.

There are a lot of faces of me, deep inside me. Wind songs and traveling songs talk to the free and footloose spirit in me, making me feel more at home, on the roads of my mind, than at my “home” home.

Does that ever happen to you?

Y’know, do you hear songs or certain word triggers and feel ancient things you’d long forgotten until triggered; about wayward winds or tumbling weeds and talking phantom spirits of dead cowboys, lost on a fantasy wide range, still herding dead herds from Hell without borders or fences.

Freedom and mobility locked in a fantasy’s context; enslaved to that context; or at least merely entirely engrossed.

When triggered, I FEEL that freedom and mobility within me; even on those days when I’m locked inside and hardwired to a thousand things keeping my feet to the taxpayer’s fire, and not at all thinking of MMORPGs.

But, in my head and heart there are cowherds, space warriors, American Civil War officers, Arabic scimitar specialist warriors, vampires with transformation powers when they reach a certain age of strength, and more. A nonending cinematic, plethora of lush detail and meaning and emotion I can never truly explain to anyone, not in just a few minutes.

That’s why there are novels, and graphic novels, and miniseries, and sequels. And MMORPGs. Free ones online and paid ones there, too.

It’s a video game in my head, and it’s always been that way, but now we have the means and ways to explain that to others. Or share with others, and that’s good, because writers usually write alone, and readers normally read alone.

“They Just Don’t Get Me.”


My past experience has always been that Space Invaders and Mario weren’t able to keep up with the wildly graphic and emotionally depth-filled things going on in my Fine Arts, Film and Video, screenwriter, novelist’s mind. This isn’t a resume, so I’ll stop my list right there.

This is me taking a step or two closer to online gaming.

And why I haven’t is that I have a LOT of juice going through my head and body, electrically, already; and contact with crowds and communications equipment, and other busy things, like a lack of sleep just jolt me up all the more.

So, offline games make me nervous, and I’ve assumed, too, that online ones would be about the same, for me; but I also imagined worse, since not only are you playing those old systems, which had glitches, like knowing you’ve hit the spot, but the game says not.

I also have always figured I have enough “real” people telling me no, without a “system” doing the same, and being just as wrong as some people I know. But I gripe, and kvetch.

That was my past experience. The past is over, although it seems to keep informing us and doing recalibration checks on us, as if trying to reset us to a past and outmoded ideal.

“A New World, a New Landscape.”

Although game playing still makes me nervous, I do find some things fascinating. Maybe like me, you used to say that maybe I’d game when the video matched closer to what I saw in my mind. And then came the Wachowski Brothers, Keanu Reeves, and “The Matrix,” and I found not only something that made online MMORPG and computer gaming more fascinating visually, but also emotional and spiritual. And cultural.

I’m not afraid to admit it. I always liked “Tron,” but, finally, online is cool Tron, on spiritual and emotional and visual steroids; girl steroids, boy steroids, elegance and power, ugly and vicious.

Here were full characters, both cryptic but with depth, in limitless variety.

That’s what I write. I take all my scimitar kings, and Polynesian healers, and all the others inside me and write them; for scripts, games, and more. I craft stories layer by layer, skill by skill, breath by breath; until I know that THIS particular character will say this and that, but not THAT stupid thing.

That this one has a limp, so running is limited.

That this one has a brilliant way with people, but a genetic flaw that makes a depth perception defect and a bright day’s reflection things that blind him.

Or, that this one has such depth that I hadn’t realized his high power for healing and talent for leaving out important details about himself, has hidden from me, his author and maker (but not creator, he did that himself), hidden the fact that he is more highly skilled and dangerous than I knew. And I REALLY KNOW my characters.

Are You Making New People, or Retooling Old Ones?


But, there it was, a surprise. I experienced that, of a character withholding from me until the nearly the end, while completing my first novel to publish; finding hidden and surprising depths, hidden and surprising connections; that my main character could come out from me, and yet withhold a major plot point, which changes in the mind the entire book from page one to that spot.

All that was kept from me.

It’s like finding out something about your sibling, whom you always shared a room with and pretty much everything else.

It’s like having kids; they’re part of you and you know them, and then one day, they surprise the H out of you. And you wonder where they got THAT from; not from you, not from your significant other, not the sitter, not anyone. It’s somehow an element of their own creation.

As making a character, an avatar can be.

Some of us keep full control, but, I’m sure, that many of us must find that our onscreen selves are expressing parts of us that seem our best, or worst; expressing a hidden part of us, or something WE always knew about ourselves, but no one else did, because some things are so secret or so much a part of our being, like our cells, that we can’t share, or just never ever considered it.

Or just assumed no one else would want to stare through a microscope and see a tiny us waving back from a glass slide.

“You Want to Show Me … What?”


“I’ll show you my avatar, if you’ll show me yours.”

And that is why I’ve taken another step closer to stepping through the looking glass into the world of pixels and distant strangers meeting on an electronic plain, so like what goes on, in the wild, infinite prairies and deep black of space, and horror-filled, primal forests, and endless days of lockers and mislaid class nightmares, and other bits in my mind, making us all like dreamers wide awake in dreamland, the oh so many dreamlands, dreaming together, where we are more ourselves than here.

Friday, November 07, 2008

On Executive Obama and Hip Hop

The old Gangsta and his old Wangsta is dead,
Or finally dying, quickly; because
The New Executive is it.
And the New Manager,
The New CEO,
The New CFO,
The New Owner;
The New Remolders and New Rebuilders,
Of Our New Future, of things yet manifested,
But growing in spirit's dream.

Copyright Neale Sourna 2008

Wednesday, November 05, 2008

Happy Obama Day!!

Hope you had a glorious Happy Obama Day, and are preparing yourself for your next new steps upward in spiritual and pragmatic living and sharing. As Canadian "Red Green" would say, "We're all in this together."

Monday, November 03, 2008

At Elance.com Writing Provider Forum

It's good to hear you're doing well, and being successful, with your freelance writing at Elance.com.

I was and am a big fan of the WGA writer's strikes; not for the loss of monies, which are impressive, but because it impresses on ourselves and others that we are trained craftspeople, like plumbers and carpenters and big biz CEO's and should get similar cash for work done, and similar respect.

We must respect ourselves and our unique and gifted craft skills and improve ourselves. WE MUST MARKET our skills, by learning new ways and better ways, and to focus on those parts of writing we do best. And remember that everyday or, at least, every week is a new market, and we must sell to market again, and again.

Neale Sourna
www.Writing-Naked.com

Sunday, October 12, 2008

Watching TV: There is overlap and learning, and if you have to ask....

From Neale Sourna at Absolute Write Forum.

It's okay to love TV, film, oh, and novels/short stories.
I think TV watching, if you actively watch and question it as you view, is not a problem in an of itself. Except in whether there are too many hours in it versus a deadline you have. And yes, I am guilty there, but so are all of us spending just a little more extra time reading all the replies to that Absolute Write forum thread.

It is interesting that no one questions whether your new Harry Potter or finally sitting down to read War and Peace will eat up just at much time, or more.

And yes I watch, a lot, and DVD seasons, etc. But also, I often find better writing and character execution with Joss Whedon, or on Smallville. More freshness in how to tell a story and just put a smile on a face with a Pushing Daisies, and the like.

Because there are some novels and books I own or have read for genre research and the like and they are not that good; they need editing, proofing, another revision or two or three. I mean, really, Bridges of Madison County could not be handed in as first class classwork to the teacher who wrote it, and expect to get a good grade, and yet it was published and filmed, to boot, with hall its unfinished, illogical bits just lying there like old, clumpy oatmeal. Unpalatable, but it hit a wave and rode to shore.

TV is not always some kind of waste, think how many people must subliminally accept Barack Obama as presidential material, because two very tall, very black and smart men have been president on 24; giving us a new way of seeing ourselves in the future we make now.

It is--my keyboard is not letting me make contractions, and it is killing me!!--reboot.

It is your life, your time, some stories must be written NOW, others need time, lots of time to get down to their juicier, more subtle bits. There is stuff like that on TV, and well done too. And the good actors with the good scripts oft times give you better stuff on TV than in feature movies; think Battlestar versus Starship Poopers.

And then, again, there is the WWE and Stargate(s) things--guilty pleasures that make you happy. Happy is good. Plus, it is THE medium, other than the third world war of WWW that has to be accepted and used, ignoring it makes you an extinct dinosaur.

Besides more people waste more time away at work, commuting, getting bagels, talking to cubicle mates, and emailing friends, than half of us foruming, TVing, and multitasking our writing careers from home, with two novels, a client project or two, and a new proposal all in the works and open on our PCs.
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Neale Sourna
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Overlap. Whether watching TV, films on DVD (on tv), live theatre, reading books (that you're not editing or writing), etc. are all the same time wasters. As are forums, Google, Wikipedia, etc. And yet, there is a necessity for them, and a conscious or unconscious manner of getting lost in them.

Learning. No where, except on TV, can you have so many time eras visualized (and the hard work or enforced segregations of various people and castes, how even Queen Victoria thought girls should not be educated, which I find reprehensible, inconceivable, and hypocrisy, but, then, she was royalty and we are not).

TV (broadcast, DVD, cable, satellite) places all of this before you, giving you, well, me, insight into how different and the same we are between us now and now, and now and then, or the chance to pop in disc after disc to see how "Little Women" (and attitudes toward women and starlets' capacity) has been handled, and changed considerably, from decade to decade in Hollywood Film. --I use this in my writing; Victorian era, servants/masters, mistreatment of....

TV's better than life. Sometimes. It's more concise in telling a story of certain kinds, well and badly. Both good and bad are useful to me. Actual language between people on buses and in malls, seldom gives me anything useful for dialog or situations; besides, we write film, TV, novel, theatre dialog not REAL dialog, which is boring, inane, and babbles on forever about nothing.

Did I mention that I hate cell phones on public transportation?

And insight. I think a lot while watching. And think a lot while not watching. And while trying to sleep.

"Letting it wash over" me, is more than a bath of visuals and sount, it's zen. And, yes, if you have to ask if you're using too much time for it, it's the same as asking, "Do you think Terry loves me, what do you think, BFF?"

A few insights for me this week, while watching broadcast (recorded or "live") and DVDs, plus misc. other media and thoughts and family comments coming together in divine moments:

* solid and attractive actor Rufus Sewell (U.K.) now on CBS-TV's version of "Eleventh Hour"--why doesn't he get more leads to front movies and stuff, has been my question since "Dark City", and I knew, but now I get it. I get how THEY must see him, when highering. It's his eyes, they're an odd color on screen, whether in color or b/w, and more specifically he looks a bit haunted, and has sharp, lean cheekbones, so casting souls see him a certain way, negatively; where I've mentally cast him for a lead actor because of those eyes, positively.

* PBS's "Secrets (or whatever) of the Inquisition" taught me that school had misled me into thinking the Inq. only existed during medieval/renaissance days. While it lasted, officially, until 1870, making the last who were actively harmed by it lived to see my grandmother and John Kennedy born. And:

o That it answered that 9-1-1 question noncolored Americans asked a lot in Sept 2001, "Why do they hate us (U.S.A.) so?" Well, watching TV/PBS tied in with a book from Cleveland Public Library on "Defiled Professions...Outcasts" in medieval/renaissance times answered it sharply. Yeah, THEY like our stuff, and our pour are richer than their poor, that THEIR religion isn't getting them ahead of us, blah-blah-blah. It's hard for Americans because we never were like any of them. The closest who were, were enslaved, and never asked "Why do they hate...?"

The answer, to me: Citizens of the US don't know their place. Fiddlers on roofs know their place. Upstairs/Downstairs people know theirs, but Americans were one thing yesterday, are something or someone else today, and tomorrow will move physically again, or shift themselves inside, and rewrite their whole universe again. That frightens people about the US, while they still try to live some life they imagined worked for some dead ancestor thousands of years ago: before phones; cars; voting for ALL citizens of age, regardless of sex or ownership, and education for same, for all.

It's not a special badge of honor to be wholly ignorant of such a powerful medium, nor great to be wholly enslaved to it. But it keeps us off the streets, starting wars, and stuff. And do you think the new special guest star on "Heroes" is...?
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Neale Sourna

Thursday, October 09, 2008

Best selling author on length/process to physical publishing.

http://www.dianagabaldon.com/

Diana Gabaldon is the New York Times best-selling author of the Outlander series, which tells the story of Jamie Fraser, a Scottish Highlander from the 18th century, and his time-traveling wife, Claire. The latest book in the series, A Breath of Snow and Ashes, is available everywhere.

Excerpted From Diana Gabaldon site letter:

OK, -- on to An Echo in the Bone, which is probably what most people want to know about.

1) An Echo in the Bone is the seventh volume in the main Outlander series.

2) An Echo in the Bone is not the last book in this series!!

3) I am still writing An Echo in the Bone!!!

A) I get a certain amount of idiotic email accusing me of having already finished the book, but “hiding” it from the readers, or keeping it off the market “just to be mean” or (of all insane notions) “to drive the price up.” (It ain’t pork bellies, people; the cover price is the same whenever it comes out, and I don’t set it.) I don’t mean to be impolite here, but…geez, guys.

i) Look. Books are

a) written in order to be read, and

b) published in order to make money.

ii) Publishers do not make money from books that are not in bookstores. Ergo….

iii) Publishers want to sell books as soon as the books are ready.

iv) So do authors. What do you think I live on, while I’m supposedly keeping a book off the market to be mean? And why do you think I’d want to be mean to the people who read my books? Sheesh.

4) Right. Now, I hope to finish writing An Echo in the Bone around the end of this year.

OK, pay close attention now….

5) The book will not—repeat not—REPEAT NOT!!!—be published on December 31st, even if I finish writing it on December 30th. Why not? Well, because…

A) Books don’t go directly from the author to the bookstore.

B) Books go from the author to the Editor, who

i) reads the manuscript

ii) discusses the manuscript with the author, and

iii) suggests minor revisions that may improve the book

C) The book goes back to the author, who

i) re-reads the manuscript

ii) considers the editor’s comments, and

iii) makes whatever revisions, emendments, or clarifications seem right.

D) The book goes back to the editor, who

i) reads it again

ii) asks any questions that seem necessary, and

iii) sends it to

E) The copy-editor. This is a person whose thankless job is to

i) read the manuscript one…word…at…a…time

ii) find typos or errors in grammar, punctuation, or continuity (one heck of a job, considering the size not only of the individual books, but of the overall series), and

iii) write queries to the author regarding anything questionable, whereupon

F) The book comes back to the author—yes, again—who

i) re-reads the manuscript

ii) answers the copy-editor’s queries, and

iii) alters anything that the copy-editor has changed that the author disagrees with. After which, the author sends it back to

G) The editor—yes, again!—who

i) re-re-reads it

ii) checks that all the copy-editor’s queries have been answered, and sends it to

H) The Typesetter, who sets the manuscript in type, according to the format laid out by

I) The Book-Designer, who

i) decides on the layout of the pages (margins, gutters, headers or footers, page number placement)

ii) chooses a suitable and attractive typeface

iii) decides on the size of the font

iv) chooses or commissions any incidental artwork (endpapers, maps, dingbats—these are the little gizmos that divide chunks of text, but that aren’t chapter or section headings)

v) Designs chapter and Section headings, with artwork, and consults with the

J) Cover Artist, who (reasonably enough) designs or draws or paints the cover art, which is then sent to

K) The Printer, who prints the dust-jackets--which include not only the cover art and the author’s photograph and bio, but also “flap copy,” which may be written by either the editor or the author, but is then usually messed about with by

L) The Marketing Department, whose thankless task is to try to figure out how best to sell a book that can’t reasonably be described in terms of any known genre [g], to which end, they

i) try to provide seductive and appealing cover copy to the book

ii) compose advertisements for the book

iii) decide where such advertisements might be most effective (periodicals, newspapers, book-review sections, radio, TV)

iv) try to think up novel and entertaining means of promotion, such as having the author appear on Second Life to do a virtual reading, or sending copies of the book to the armed troops in Iraq, or booking the author to appear on Martha Stewart or Emiril Lagasse’s cooking show to demonstrate recipes for unusual foods mentioned in the book.

vi) kill a pigeon in Times Square and examine the entrails in order to determine the most advantageous publishing date for the book.

M) OK. The manuscript itself comes back from the typesetter, is looked at (again) by the editor, and sent back to the author (again! As my husband says, “to a writer, ‘finished’ is a relative concept.”), who anxiously proof-reads the galleys (these are the typeset sheets of the book; they look just like the printed book’s pages, but are not bound), because this is the very last chance to change anything. Meanwhile

N) A number of copies of the galley-proofs are bound—in very cheap plain covers—and sent to


O) The Reviewers. i.e., the bound galleys are sent (by the marketing people, the editor, and/or the author) to the book editors of all major newspapers and periodicals, and to any specialty publication to whom this book might possibly appeal, in hopes of getting preliminary reviews, from which cover quotes can be culled, and/or drumming up name recognition and excitement prior to publication.

Frankly, they don’t always bother with this step with my books, because they are in a rush to get them into the bookstores, and it takes several months’ lead-time to get reviews sufficiently prior to publication that they can be quoted on the cover.

P) With luck, the author finds 99.99% of all errors in the galleys (you’re never going to find all of them; the process is asymptotic), and returns the corrected manuscript (for the last time, [pant, puff, gasp, wheeze]) to the editor, who sends it to

Q) The Printer, who prints lots of copies (“the print-run” means how many copies) of the “guts” of the book—the actual inside text. These are then shipped to

R) The Bindery, where the guts are bound into their covers, equipped with dust-jackets, and shipped to

S) The Distributors. There are a number of companies—Ingram, and Baker and Taylor, are the largest, but there are a number of smaller ones—whose business is shipping, distributing, and warehousing books. The publisher also ships directly to

T) The Bookstores, but bookstores can only house a limited number of books. Therefore, they draw on distributors’ warehouses to resupply a title that’s selling briskly, because it takes much longer to order directly from the publisher. And at this point, [sigh]…the book finally reaches

U) You, the reader.

And we do hope you like it when you get it—because we sure-God went to a lot of trouble to make it for you. [g]

6) As it happens, Random House (who publishes my books in the US and Canada) prefers to publish my titles in the Fall quarter (between September 1 and December 31). That’s because this is traditionally the biggest sales period in the year, what with the run-up to Christmas, and therefore all the publishers normally release their “big” titles in the Fall. I’m flattered to be among them.

If I do finish the manuscript around the end of this year, Random House (and the UK publisher, Orion, and the German publisher, Blanvalet) will have just about the right amount of time to do all the production steps described above, in order to release the book in Fall of 2009

(The other foreign editions—I think we’re now up to 24 countries, including Israel, Croatia, Russia, and Greece, which is pretty cool—will be out whenever their respective editors and translators finish their production processes, but I’m afraid I can’t predict that at all.)

So—that’s why the English and German-speaking readers will almost certainly get An Echo in the Bone in Fall of 2009.

When I have a specific publication date, rest assured—I’ll tell you.

That’s probably enough information to be dealing with in one go, so I’ll come back a little later and tell you about graphic novels, anthologies, and Other Weird Stuff.

http://www.dianagabaldon.com/