Neale Sourna's CuntSinger Cunnilingus: Tons of Sexual Reference Information from Today's Research and Romantic Neale Sourna's CuntSinger ISBN 978-0-9796841-5-9 www.CuntSinger.com Listen to Promo Then Listen to Neale on Tony Kay's |
On writing, erotica, character, soul stealers, philosophies, sensualities, and inspirations. And How To, if I can. -- www.Neale-Sourna.com, www.PIE-Percept.com, http://www.ProjectKeanu.com, www.AuthorsDen.com/nealesourna, www.CafeShops.com/NealeSourna, & www.Writing-Naked.com, www.CuntSinger.com
Sunday, June 07, 2009
Listen to Promo Then Listen to Neale on Tony Kay's Show (radio program) at www.ArtistFirst.com
Friday, June 05, 2009
"Continuous effort — not....
You're crafting a character and cleverness or strength seems boring.
Think of this, of "continuous effort," while writing for a character versus one of strength of clever intelligence; think Bruce Willis in the "Die Hard" films, not dumb, not weak, but his winning plus is always striving, against glass, bombs, and those believing and knowing and are more clever and more strong. But, who's the "Last Man Standing"?
This can also be "continuous compassion," because compassion and heart and caring are usually considered concerns for "pussies," well, pussy rules, ask your mother, she has one.
"Continuous effort — not strength or intelligence —
is the key to unlocking our potential."
— Winston Churchill: Was an author, soldier, and the U.K. prime minister
FROM NIGHTINGALE.COM
Saturday, May 30, 2009
"Involve me (in your story, in your tale) and I learn (and feel it)."
"Tell me and I forget. Teach me and I
remember. Involve me and I learn."
— Benjamin Franklin: 18th century statesman, scientist, and writer
Monday, May 18, 2009
NEW Cunnilingus Handbook Available ORDER NOW
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"This is Dedicated..." Table of Contents Author Statement ALL ARE WELCOME HERE. And what does author Neale How many of us actually Back to "talented, dedicated Why music? Because, THE BEST WAY TO Because I LOVE sex and Because, DID YOU KNOW: The complete lack of knowing My friends, "Ignorance " 81% of all women REGULARLY PS: Don't be tense. PPS: Challenge each other Why "Singer," "Singing," Music taught me, and still Singing is easy. Why THAT Word, "Cunt"? PS: cunt And, Finally, Why the Fiction Author's Acknowledgements Remember: Knowledge is Cunnilingus: How to Give Introduction. "I pulled up a chair, pushed WARNING: "Just Foreplay" Best Sex EVER! For Her, YOUR MOST IMPORTANT SKILL: Game: Guide. Game: Guide Communication Game: "Silence" Game. "Both of You-ALWAYS Be When is it over? "Since I Became Paralyzed…." Research Stuff: How Her Wet. Scent. Hold the Fish: Vulvas Can "Taste Yourself." Cunnilingus: Definition. "Wait! What's Her Clitoris, Cunt/Vulva Image Basic Skills and Stats. "Her clitoris can be too "Oral sex gets around issues Your Basic Oral Tools. Cunnilingual Movements. Education, Partners, and Pregnancy. CULTURAL, SPIRITUAL, and "Worldwide Cultural Attitudes." "Desire and Self-Esteem." "Cultural Legalities." Religious Culture: Chinese | "The Great Medicine of Culture Philosophy: Indian "Songs of Solomon." "If Dara wished to allow THE ICKY MEDICAL STUFF. "Ew!" Yucky Stuff: STD, Personal STD control. "And, just so you know:" Oral Sex STD Prevention. Warning: Dental Dam and Popular Culture and Slang. "Frank and Louisa are too MASTERING CuntSinging BASIC ARTISTIC SKILLS. Learning to Play-Your Way. A Bit More on Women's Social "Dirty Girl"-character "He stared between my legs, HELPING HER RELAX and PREPARE. "Prolonged Foreplay/Diddling. "Kiss Her. Long. And Deep." "Be Kind, Unwind." Retooling Your Senses. Game: Your Sensitivity Game: "Sensitive Sensuality, Game Interruptus: Weekend Two Hours. More Cleanliness Issues. Women hate that! Misc. on Pubic Hair: "To You Massage Her, Sensually. IN A HURRY? DON'T BE, OKAY, Yes, Make Your Mouth and Don't Bash and Butt Your When She Reacts Well to When She's More Warmed "Get Up and Do It, Again. NOW, BACK TO YOUR DELICIOUS RE-WARNING: Don't plan Back to School, for Your Game: A-B-C Sex. Sex, Sexual, Loving, Creativity. Women's Advice: " 'Alphabet Letters' is [Sex is a process, not Clitoris Circling. Clitoris Sucking. | Warning: Highly aroused. Oyster Practice. BONUS GAMES. Game: Hornblower. Game: Red Light, Green Game: Feather Your Nest. POSITION(S). GET A MOVE ON. "69" [Tell the Kids, "It's Backward. More 69, Kind Doggy, or, as I prefer, Facesitter. Doggy Sit ["I think I just "Knees Up, Honey." Legs Flat. Knees, Fluid Movements, and Agony. The ONLY Sex for Some. MORE on COMFY POSITIONS. FGM Diagram 1: WARNING: Don't break rhythm. Women's Forum Advice: Again. Women's Forum Advice: "Take Reminder: "Be Extremely "This Pleasure's for Her; Insert Here. Maybe. Male Advice Paraplegic Man's Advice. Paraplegic Woman's Advice: Lesbian Advice "Orgasm: More Forum Advice Women's Advice: "Any oral Women's Advice: "Listen! Women's Advice: Communicate. Game: Her Slave. Game: "Sweet Nothings" "Ladies of the English CuntSinger BONUS: No "Performance." No "Task." More Training Your Senses. BEST OF BOTH-MULTITASKING: WARNING 1: Nails. WARNING 2: No wet spot. Squirming and Breathing "Ejaculation. The Joy of "I Have to Pee." WARNING: Forbidden Pleasure. ANOTHER BONUS: Female Ejaculation. WARNING: Salt. Warning: Doctor's office. Focused Awareness. "Go Forth, and Influence [120 pages/ebook/9pt |
Friday, March 20, 2009
COMING SOON!! A NEW handbook on cunnilingus and how to...
Friday, February 06, 2009
Heartwild Solitaire is Real Arcade Staff Game Pick!!
Also, the game is currently #6 on their best sellers list. --Darek Rusin, www.OrchidGames.com
Sunday, January 25, 2009
Gamasutra--What Every Game Developer [and Writer] Needs to Know about Story
Increasingly, story is a hot item in games. Partly, this is because the quality bar is rising in this relatively young art form. As games evolve, people want more depth, not just higher polygon counts.
More to the point, game developers want to sell their wares to more people. Selling them to the same ones every time doesn't lead to a lot of growth. It's clear we need to tap into something more universally human.
And story is a universal human experience.
So how do we approach story in games? Well, to answer that, we need to look at what has worked in other story forms, and what is unique to the new story form of games.
Let's start with a statement everybody can agree on: Games aren't movies.
But that by itself doesn't get us very far. To figure out what games are, it's helpful to back up to an earlier problem: Movies aren't plays.
In the early part of the 20th century, moving pictures were a curiosity, an amusement. They had their addicts right from the beginning, to be sure. But they didn't become a substantial lasting art form until they discovered two related things:
1. They are a form of story, not just a new toy.
2. Their particular form of story differs from all previous forms of story, and has other things in common with all forms of story.
The same is true for games.
The first attempts to make movies into real stories failed. They failed because they were conceived as filmed plays. A camera would be set up about where an audience member would sit in the middle of a theater, and the play would ensue.
It didn't work. Early film makers didn't take into account that the human eye wanders all over the fixed box of the stage during a play, and a camera that does any less will bore the film audience to tears. They also hand discovered the rich tool set of camera angles, close-ups, far shots, and all the language of film we now take for granted. Generally speaking, they hadn't discovered what this particular story form was good at.
And frankly, neither have we in games.
Common misperceptions
There are a number of places where we've gone wrong in game stories so far. Most of the problems spring from two basic misunderstandings:
* Story is dialog.
* Story doesn't matter.
Sure, story is partly dialog. And a cake is part frosting. But here's a large fact that I'll elaborate on in just a moment: Story is....more article and Part 2
At Gamasutra--Game Story: Plot vs Character
Game Story: Plot vs Character
In reading Sutherland's article on game story I didn't see anything new--at least not to a seasoned writer--but I did notice a gap.
Although Sutherland discusses character and internal conflict, he misses an important point of story development: character change is essential to plot movement. And for game developers, it's essential to player engagement in the story.
All good stories demonstrate change in the character of the protagonist as well as his/her condition in life and the world they intimately inhabit. If no character change occurs, the plot is dissatisfying. It is only when character changes that new plot options open up, which is how a character may choose an action at the end of a story which would be anathema or inconceivable to them at the beginning. That's the exciting point of story.
If a game story is merely a repetitive or pre-determined path through a series of tasks (such as endless "Fed-Ex" back-and-forthing), the game quickly becomes boring--no matter how lovely and twisted the cutscenes are. By setting story points which force character change and revelation, the game development team offers the player a more engaging experience, because they mutually create a sense of personal stake in the outcome.
Driving story by character versus plot.
Since games put the player into the character's "skin" for a time, the personality of the player becomes a tool for story exploration and raises the perception of personal stake in the story outcome. When developers offer the player branching points (reversals, revelations and branching options), they place increased control (or a perception of control) of character evolution in the player's hands and the player becomes a fully-vested partner in the progress of the story.
That interacton and engagement is an essential strength of games that other media do not offer. It's that strength, created by good story-telling and intelligent branching options, which creates great game experience and increased satisfaction as well as replayability.
Character is not just clever dialog--it's the key to engaging players at a personal level.
-Kat Richardson
Neale Sourna says Thank you to and for Alanis Morissette's "Thank U"
"Thank U"
how bout getting off these antibiotics
how bout stopping eating when I'm full up
how bout them transparent dangling carrots
how bout that ever elusive kudo
thank you india
thank you terror
thank you disillusionment
thank you frailty
thank you consequence
thank you thank you silence
how bout me not blaming you for everything
how bout me enjoying the moment for once
how bout how good it feels to finally forgive you
how bout grieving it all one at a time
thank you india
thank you terror
thank you disillusionment
thank you frailty
thank you consequence
thank you thank you silence
the moment I let go of it was the moment
I got more than I could handle
the moment I jumped off of it
was the moment I touched down
how bout no longer being masochistic
how bout remembering your divinity
how bout unabashedly bawling your eyes out
how bout not equating death with stopping
thank you india
thank you providence
thank you disillusionment
thank you nothingness
thank you clarity
thank you thank you silence
http://www.azlyrics.com/lyrics/alanismorissette/thanku.html
Wednesday, December 17, 2008
Neale Sourna's Writing-Naked.com: Quality, Professional, Profound
Your screenplay, novel, your dialog and visuals need hardcore writing and intense character rebuilding or revisualization, it needs its impact to be more, well, impact-y; invest in fine writing and great storytelling. Quality pricing gets you quality writing; by byline or ghost (ghostwriting).
Only make contact if you're truly ready to be serious about investing in and doing the very best for your project; when you want a voice that's strong, profound, and farseeing--whether scifi/adventure, romance, spiritual, or drama.
Neale Sourna's Writing, Ghostwriting, Rewriting, Screenwriting, Proofing, and Editing
(for scripts, screenplays, novels, game stories/gaming stories, sales dialog scripts, and more)
"I will not fear.
Fear is the mindkiller.
Fear is the little death
That brings total Oblivion.
I will permit my fear to pass
Over me and through me.
And where it has gone
I will turn the inner eye.
Nothing will be there
Only I will remain."©
from Frank Herbert's DUNE.
What is Writing Naked?
Don't think that I have it ALL worked out for the now and future, I need help sometimes as much as you may need quality assistance, and I've most certainly been told, on several occasions, that I really need help. :) But I've gotten somewhere you may not have been yet, and perhaps I, or my associates, can help you.
Who doesn't need help sometimes? Myself, I've gone it alone too many times even when I shouldn't've. I've learned from it.
Bad and good. Negative and positive. Yet nearly everything I have, everything I've experienced, have seen, heard, felt goes into my writing--ALL of it--truths and lies and subterfuges all. But, if that makes you nervous and scared, don't read any further.
Boldness.
THAT'S WRITING NAKED.
I've read on the web that author Victor Hugo of "Les Miserables" and "The Hunchback of Notre Dame," etc. often wrote naked, which means, considering the thickness of his books, that he must've been naked a LOT! And cold and wet!!
But, here, with me, you can keep your clothes on, or not.
As any storyteller can tell you or anyone who's lived a life, crap happens and characters, even YOU, could change this story of mine completely all around. Or I change yours.
When that happens in my stories, the surprises are startlingly grand. And.... [http://www.writing-naked.com/]
Friday, December 05, 2008
Naked Gaming: What’s Your Character(s) Heart?
By Neale Sourna
Copyright Neale Sourna 2008
“Who am I, MMORPGer? And Who are You, for That Matter?”
I’m curious about you, MMORPGer; and wonder who you are, deep inside.
There are a lot of faces of me, deep inside me. Wind songs and traveling songs talk to the free and footloose spirit in me, making me feel more at home, on the roads of my mind, than at my “home” home.
Does that ever happen to you?
Y’know, do you hear songs or certain word triggers and feel ancient things you’d long forgotten until triggered; about wayward winds or tumbling weeds and talking phantom spirits of dead cowboys, lost on a fantasy wide range, still herding dead herds from Hell without borders or fences.
Freedom and mobility locked in a fantasy’s context; enslaved to that context; or at least merely entirely engrossed.
When triggered, I FEEL that freedom and mobility within me; even on those days when I’m locked inside and hardwired to a thousand things keeping my feet to the taxpayer’s fire, and not at all thinking of MMORPGs.
But, in my head and heart there are cowherds, space warriors, American Civil War officers, Arabic scimitar specialist warriors, vampires with transformation powers when they reach a certain age of strength, and more. A nonending cinematic, plethora of lush detail and meaning and emotion I can never truly explain to anyone, not in just a few minutes.
That’s why there are novels, and graphic novels, and miniseries, and sequels. And MMORPGs. Free ones online and paid ones there, too.
It’s a video game in my head, and it’s always been that way, but now we have the means and ways to explain that to others. Or share with others, and that’s good, because writers usually write alone, and readers normally read alone.
“They Just Don’t Get Me.”
My past experience has always been that Space Invaders and Mario weren’t able to keep up with the wildly graphic and emotionally depth-filled things going on in my Fine Arts, Film and Video, screenwriter, novelist’s mind. This isn’t a resume, so I’ll stop my list right there.
This is me taking a step or two closer to online gaming.
And why I haven’t is that I have a LOT of juice going through my head and body, electrically, already; and contact with crowds and communications equipment, and other busy things, like a lack of sleep just jolt me up all the more.
So, offline games make me nervous, and I’ve assumed, too, that online ones would be about the same, for me; but I also imagined worse, since not only are you playing those old systems, which had glitches, like knowing you’ve hit the spot, but the game says not.
I also have always figured I have enough “real” people telling me no, without a “system” doing the same, and being just as wrong as some people I know. But I gripe, and kvetch.
That was my past experience. The past is over, although it seems to keep informing us and doing recalibration checks on us, as if trying to reset us to a past and outmoded ideal.
“A New World, a New Landscape.”
Although game playing still makes me nervous, I do find some things fascinating. Maybe like me, you used to say that maybe I’d game when the video matched closer to what I saw in my mind. And then came the Wachowski Brothers, Keanu Reeves, and “The Matrix,” and I found not only something that made online MMORPG and computer gaming more fascinating visually, but also emotional and spiritual. And cultural.
I’m not afraid to admit it. I always liked “Tron,” but, finally, online is cool Tron, on spiritual and emotional and visual steroids; girl steroids, boy steroids, elegance and power, ugly and vicious.
Here were full characters, both cryptic but with depth, in limitless variety.
That’s what I write. I take all my scimitar kings, and Polynesian healers, and all the others inside me and write them; for scripts, games, and more. I craft stories layer by layer, skill by skill, breath by breath; until I know that THIS particular character will say this and that, but not THAT stupid thing.
That this one has a limp, so running is limited.
That this one has a brilliant way with people, but a genetic flaw that makes a depth perception defect and a bright day’s reflection things that blind him.
Or, that this one has such depth that I hadn’t realized his high power for healing and talent for leaving out important details about himself, has hidden from me, his author and maker (but not creator, he did that himself), hidden the fact that he is more highly skilled and dangerous than I knew. And I REALLY KNOW my characters.
Are You Making New People, or Retooling Old Ones?
But, there it was, a surprise. I experienced that, of a character withholding from me until the nearly the end, while completing my first novel to publish; finding hidden and surprising depths, hidden and surprising connections; that my main character could come out from me, and yet withhold a major plot point, which changes in the mind the entire book from page one to that spot.
All that was kept from me.
It’s like finding out something about your sibling, whom you always shared a room with and pretty much everything else.
It’s like having kids; they’re part of you and you know them, and then one day, they surprise the H out of you. And you wonder where they got THAT from; not from you, not from your significant other, not the sitter, not anyone. It’s somehow an element of their own creation.
As making a character, an avatar can be.
Some of us keep full control, but, I’m sure, that many of us must find that our onscreen selves are expressing parts of us that seem our best, or worst; expressing a hidden part of us, or something WE always knew about ourselves, but no one else did, because some things are so secret or so much a part of our being, like our cells, that we can’t share, or just never ever considered it.
Or just assumed no one else would want to stare through a microscope and see a tiny us waving back from a glass slide.
“You Want to Show Me … What?”
“I’ll show you my avatar, if you’ll show me yours.”
And that is why I’ve taken another step closer to stepping through the looking glass into the world of pixels and distant strangers meeting on an electronic plain, so like what goes on, in the wild, infinite prairies and deep black of space, and horror-filled, primal forests, and endless days of lockers and mislaid class nightmares, and other bits in my mind, making us all like dreamers wide awake in dreamland, the oh so many dreamlands, dreaming together, where we are more ourselves than here.
Friday, November 07, 2008
On Executive Obama and Hip Hop
Or finally dying, quickly; because
The New Executive is it.
And the New Manager,
The New CEO,
The New CFO,
The New Owner;
The New Remolders and New Rebuilders,
Of Our New Future, of things yet manifested,
But growing in spirit's dream.
Copyright Neale Sourna 2008
Wednesday, November 05, 2008
Happy Obama Day!!
Monday, November 03, 2008
At Elance.com Writing Provider Forum
I was and am a big fan of the WGA writer's strikes; not for the loss of monies, which are impressive, but because it impresses on ourselves and others that we are trained craftspeople, like plumbers and carpenters and big biz CEO's and should get similar cash for work done, and similar respect.
We must respect ourselves and our unique and gifted craft skills and improve ourselves. WE MUST MARKET our skills, by learning new ways and better ways, and to focus on those parts of writing we do best. And remember that everyday or, at least, every week is a new market, and we must sell to market again, and again.
Neale Sourna
www.Writing-Naked.com
Sunday, October 12, 2008
Watching TV: There is overlap and learning, and if you have to ask....
It's okay to love TV, film, oh, and novels/short stories.
I think TV watching, if you actively watch and question it as you view, is not a problem in an of itself. Except in whether there are too many hours in it versus a deadline you have. And yes, I am guilty there, but so are all of us spending just a little more extra time reading all the replies to that Absolute Write forum thread.
It is interesting that no one questions whether your new Harry Potter or finally sitting down to read War and Peace will eat up just at much time, or more.
And yes I watch, a lot, and DVD seasons, etc. But also, I often find better writing and character execution with Joss Whedon, or on Smallville. More freshness in how to tell a story and just put a smile on a face with a Pushing Daisies, and the like.
Because there are some novels and books I own or have read for genre research and the like and they are not that good; they need editing, proofing, another revision or two or three. I mean, really, Bridges of Madison County could not be handed in as first class classwork to the teacher who wrote it, and expect to get a good grade, and yet it was published and filmed, to boot, with hall its unfinished, illogical bits just lying there like old, clumpy oatmeal. Unpalatable, but it hit a wave and rode to shore.
TV is not always some kind of waste, think how many people must subliminally accept Barack Obama as presidential material, because two very tall, very black and smart men have been president on 24; giving us a new way of seeing ourselves in the future we make now.
It is--my keyboard is not letting me make contractions, and it is killing me!!--reboot.
It is your life, your time, some stories must be written NOW, others need time, lots of time to get down to their juicier, more subtle bits. There is stuff like that on TV, and well done too. And the good actors with the good scripts oft times give you better stuff on TV than in feature movies; think Battlestar versus Starship Poopers.
And then, again, there is the WWE and Stargate(s) things--guilty pleasures that make you happy. Happy is good. Plus, it is THE medium, other than the third world war of WWW that has to be accepted and used, ignoring it makes you an extinct dinosaur.
Besides more people waste more time away at work, commuting, getting bagels, talking to cubicle mates, and emailing friends, than half of us foruming, TVing, and multitasking our writing careers from home, with two novels, a client project or two, and a new proposal all in the works and open on our PCs.
__________________
Neale Sourna
=====================================================
Overlap. Whether watching TV, films on DVD (on tv), live theatre, reading books (that you're not editing or writing), etc. are all the same time wasters. As are forums, Google, Wikipedia, etc. And yet, there is a necessity for them, and a conscious or unconscious manner of getting lost in them.
Learning. No where, except on TV, can you have so many time eras visualized (and the hard work or enforced segregations of various people and castes, how even Queen Victoria thought girls should not be educated, which I find reprehensible, inconceivable, and hypocrisy, but, then, she was royalty and we are not).
TV (broadcast, DVD, cable, satellite) places all of this before you, giving you, well, me, insight into how different and the same we are between us now and now, and now and then, or the chance to pop in disc after disc to see how "Little Women" (and attitudes toward women and starlets' capacity) has been handled, and changed considerably, from decade to decade in Hollywood Film. --I use this in my writing; Victorian era, servants/masters, mistreatment of....
TV's better than life. Sometimes. It's more concise in telling a story of certain kinds, well and badly. Both good and bad are useful to me. Actual language between people on buses and in malls, seldom gives me anything useful for dialog or situations; besides, we write film, TV, novel, theatre dialog not REAL dialog, which is boring, inane, and babbles on forever about nothing.
Did I mention that I hate cell phones on public transportation?
And insight. I think a lot while watching. And think a lot while not watching. And while trying to sleep.
"Letting it wash over" me, is more than a bath of visuals and sount, it's zen. And, yes, if you have to ask if you're using too much time for it, it's the same as asking, "Do you think Terry loves me, what do you think, BFF?"
A few insights for me this week, while watching broadcast (recorded or "live") and DVDs, plus misc. other media and thoughts and family comments coming together in divine moments:
* solid and attractive actor Rufus Sewell (U.K.) now on CBS-TV's version of "Eleventh Hour"--why doesn't he get more leads to front movies and stuff, has been my question since "Dark City", and I knew, but now I get it. I get how THEY must see him, when highering. It's his eyes, they're an odd color on screen, whether in color or b/w, and more specifically he looks a bit haunted, and has sharp, lean cheekbones, so casting souls see him a certain way, negatively; where I've mentally cast him for a lead actor because of those eyes, positively.
* PBS's "Secrets (or whatever) of the Inquisition" taught me that school had misled me into thinking the Inq. only existed during medieval/renaissance days. While it lasted, officially, until 1870, making the last who were actively harmed by it lived to see my grandmother and John Kennedy born. And:
o That it answered that 9-1-1 question noncolored Americans asked a lot in Sept 2001, "Why do they hate us (U.S.A.) so?" Well, watching TV/PBS tied in with a book from Cleveland Public Library on "Defiled Professions...Outcasts" in medieval/renaissance times answered it sharply. Yeah, THEY like our stuff, and our pour are richer than their poor, that THEIR religion isn't getting them ahead of us, blah-blah-blah. It's hard for Americans because we never were like any of them. The closest who were, were enslaved, and never asked "Why do they hate...?"
The answer, to me: Citizens of the US don't know their place. Fiddlers on roofs know their place. Upstairs/Downstairs people know theirs, but Americans were one thing yesterday, are something or someone else today, and tomorrow will move physically again, or shift themselves inside, and rewrite their whole universe again. That frightens people about the US, while they still try to live some life they imagined worked for some dead ancestor thousands of years ago: before phones; cars; voting for ALL citizens of age, regardless of sex or ownership, and education for same, for all.
It's not a special badge of honor to be wholly ignorant of such a powerful medium, nor great to be wholly enslaved to it. But it keeps us off the streets, starting wars, and stuff. And do you think the new special guest star on "Heroes" is...?
__________________
Neale Sourna
Thursday, October 09, 2008
Best selling author on length/process to physical publishing.
Diana Gabaldon is the New York Times best-selling author of the Outlander series, which tells the story of Jamie Fraser, a Scottish Highlander from the 18th century, and his time-traveling wife, Claire. The latest book in the series, A Breath of Snow and Ashes, is available everywhere.
Excerpted From Diana Gabaldon site letter:
OK, -- on to An Echo in the Bone, which is probably what most people want to know about.
1) An Echo in the Bone is the seventh volume in the main Outlander series.
2) An Echo in the Bone is not the last book in this series!!
3) I am still writing An Echo in the Bone!!!
A) I get a certain amount of idiotic email accusing me of having already finished the book, but “hiding” it from the readers, or keeping it off the market “just to be mean” or (of all insane notions) “to drive the price up.” (It ain’t pork bellies, people; the cover price is the same whenever it comes out, and I don’t set it.) I don’t mean to be impolite here, but…geez, guys.
i) Look. Books are
a) written in order to be read, and
b) published in order to make money.
ii) Publishers do not make money from books that are not in bookstores. Ergo….
iii) Publishers want to sell books as soon as the books are ready.
iv) So do authors. What do you think I live on, while I’m supposedly keeping a book off the market to be mean? And why do you think I’d want to be mean to the people who read my books? Sheesh.
4) Right. Now, I hope to finish writing An Echo in the Bone around the end of this year.
OK, pay close attention now….
5) The book will not—repeat not—REPEAT NOT!!!—be published on December 31st, even if I finish writing it on December 30th. Why not? Well, because…
A) Books don’t go directly from the author to the bookstore.
B) Books go from the author to the Editor, who
i) reads the manuscript
ii) discusses the manuscript with the author, and
iii) suggests minor revisions that may improve the book
C) The book goes back to the author, who
i) re-reads the manuscript
ii) considers the editor’s comments, and
iii) makes whatever revisions, emendments, or clarifications seem right.
D) The book goes back to the editor, who
i) reads it again
ii) asks any questions that seem necessary, and
iii) sends it to
E) The copy-editor. This is a person whose thankless job is to
i) read the manuscript one…word…at…a…time
ii) find typos or errors in grammar, punctuation, or continuity (one heck of a job, considering the size not only of the individual books, but of the overall series), and
iii) write queries to the author regarding anything questionable, whereupon
F) The book comes back to the author—yes, again—who
i) re-reads the manuscript
ii) answers the copy-editor’s queries, and
iii) alters anything that the copy-editor has changed that the author disagrees with. After which, the author sends it back to
G) The editor—yes, again!—who
i) re-re-reads it
ii) checks that all the copy-editor’s queries have been answered, and sends it to
H) The Typesetter, who sets the manuscript in type, according to the format laid out by
I) The Book-Designer, who
i) decides on the layout of the pages (margins, gutters, headers or footers, page number placement)
ii) chooses a suitable and attractive typeface
iii) decides on the size of the font
iv) chooses or commissions any incidental artwork (endpapers, maps, dingbats—these are the little gizmos that divide chunks of text, but that aren’t chapter or section headings)
v) Designs chapter and Section headings, with artwork, and consults with the
J) Cover Artist, who (reasonably enough) designs or draws or paints the cover art, which is then sent to
K) The Printer, who prints the dust-jackets--which include not only the cover art and the author’s photograph and bio, but also “flap copy,” which may be written by either the editor or the author, but is then usually messed about with by
L) The Marketing Department, whose thankless task is to try to figure out how best to sell a book that can’t reasonably be described in terms of any known genre [g], to which end, they
i) try to provide seductive and appealing cover copy to the book
ii) compose advertisements for the book
iii) decide where such advertisements might be most effective (periodicals, newspapers, book-review sections, radio, TV)
iv) try to think up novel and entertaining means of promotion, such as having the author appear on Second Life to do a virtual reading, or sending copies of the book to the armed troops in Iraq, or booking the author to appear on Martha Stewart or Emiril Lagasse’s cooking show to demonstrate recipes for unusual foods mentioned in the book.
vi) kill a pigeon in Times Square and examine the entrails in order to determine the most advantageous publishing date for the book.
M) OK. The manuscript itself comes back from the typesetter, is looked at (again) by the editor, and sent back to the author (again! As my husband says, “to a writer, ‘finished’ is a relative concept.”), who anxiously proof-reads the galleys (these are the typeset sheets of the book; they look just like the printed book’s pages, but are not bound), because this is the very last chance to change anything. Meanwhile
N) A number of copies of the galley-proofs are bound—in very cheap plain covers—and sent to
O) The Reviewers. i.e., the bound galleys are sent (by the marketing people, the editor, and/or the author) to the book editors of all major newspapers and periodicals, and to any specialty publication to whom this book might possibly appeal, in hopes of getting preliminary reviews, from which cover quotes can be culled, and/or drumming up name recognition and excitement prior to publication.
Frankly, they don’t always bother with this step with my books, because they are in a rush to get them into the bookstores, and it takes several months’ lead-time to get reviews sufficiently prior to publication that they can be quoted on the cover.
P) With luck, the author finds 99.99% of all errors in the galleys (you’re never going to find all of them; the process is asymptotic), and returns the corrected manuscript (for the last time, [pant, puff, gasp, wheeze]) to the editor, who sends it to
Q) The Printer, who prints lots of copies (“the print-run” means how many copies) of the “guts” of the book—the actual inside text. These are then shipped to
R) The Bindery, where the guts are bound into their covers, equipped with dust-jackets, and shipped to
S) The Distributors. There are a number of companies—Ingram, and Baker and Taylor, are the largest, but there are a number of smaller ones—whose business is shipping, distributing, and warehousing books. The publisher also ships directly to
T) The Bookstores, but bookstores can only house a limited number of books. Therefore, they draw on distributors’ warehouses to resupply a title that’s selling briskly, because it takes much longer to order directly from the publisher. And at this point, [sigh]…the book finally reaches
U) You, the reader.
And we do hope you like it when you get it—because we sure-God went to a lot of trouble to make it for you. [g]
6) As it happens, Random House (who publishes my books in the US and Canada) prefers to publish my titles in the Fall quarter (between September 1 and December 31). That’s because this is traditionally the biggest sales period in the year, what with the run-up to Christmas, and therefore all the publishers normally release their “big” titles in the Fall. I’m flattered to be among them.
If I do finish the manuscript around the end of this year, Random House (and the UK publisher, Orion, and the German publisher, Blanvalet) will have just about the right amount of time to do all the production steps described above, in order to release the book in Fall of 2009
(The other foreign editions—I think we’re now up to 24 countries, including Israel, Croatia, Russia, and Greece, which is pretty cool—will be out whenever their respective editors and translators finish their production processes, but I’m afraid I can’t predict that at all.)
So—that’s why the English and German-speaking readers will almost certainly get An Echo in the Bone in Fall of 2009.
When I have a specific publication date, rest assured—I’ll tell you.
That’s probably enough information to be dealing with in one go, so I’ll come back a little later and tell you about graphic novels, anthologies, and Other Weird Stuff.
http://www.dianagabaldon.com/
Monday, September 15, 2008
Karp On Publishing
Twelve publisher Jonathan Karp has an essay in the Sunday Washington Post on the state of publishing. He remarks on "the relentless, indiscriminate proliferation" of commercial "ephemera" on the bookshelves" and freely admits "I too have sinned. In weaker moments, I've been seduced by tales of celebrity, money, gossip and scandal." He notes: "Most authors want their work to be accessible to a typical educated reader, so the question really isn't whether the work is highbrow or lowbrow or appeals to the masses or the elites; the question is whether the book is expedient or built to last. Are we going for the quick score or enduring value? Too often, we (publishers and authors) are driven by the same concerns as any commercial enterprise: We are manufacturing products for the moment."
Karp also observes: "I can't prove it empirically, but when I talk to literary agents and fellow publishers, they acknowledge an unarticulated truth about our business: Fewer authors are devoting more than two years to their projects. The system demands more, faster. Conventional wisdom holds that popular novelists should deliver one or two books per year. Nonfiction authors often aren't paid enough to work full-time on a book for more than a year or two." One result: "Journalism has long been regarded as the first rough draft of history; lately, however, books have too easily been thought of as the second rough draft, rather than the final word."
His prediction/hope: "Publishers will be forced to invest in works of quality to maintain their niche. These books will be the one product that only they can deliver better than anyone else.... For publishers, R&D means giving authors the resources to write the best books -- works that will last, because the lasting books will, ultimately, be where the money is."
Rest at Washington Post http://www.washingtonpost.com/wp-dyn/content/article/2008/06/27/AR2008062702868.html
Tuesday, August 12, 2008
The Mummy (3): Tomb of the Dragon Emperor
What's first wrong, though, is that "Alex" has an American accent. How'd that happen? And, it wasn't necessary to try and top Brendan Fraser by casting a even more huge guy as his son. The guy is not Fraser, whenever Fraser is near, you go, "Oh, I get it. Fraser, STAR! And other guy, who got a good acting gig, with which TOO MUCH SCREEN TIME." Yes, he kind of makes the screen dreary, nothing personal but dry. Wrong part, wrong guy, something.
Just think what James McAvoy of "Wanted" would have done with the part, the time period, and the fun of playing off his being small and dark as mom, and with a UK accent, but tough as she AND dad. The mind boggles.
Second and most important wrong.
The original and the second Stephen Sommers outing had two parallel love stories, both strong, one always flawed. We don't have that in M3. Alex and his two thousand year old girlfriend don't have the chemistry or solid writing/performing that the first two films had.
The girlfriend's mom and dad do, but were woefully underused in that regard. They have instant chemistry in stills, let alone on screen; Russell Wong and Michelle Yeoh are hot together and have the power of being a couple that the Egyptian mummies/reencarnation couple of films one and two had, and of Fraser and his paramour as well.
Time should've been taken from Fraser Jr and given to the Chinese to strengthen the father-mother-daughter story there, and the second triangle of general-sorceress-emperor. Think of what was missed when the general wasn't given the chance to attempt to pay back his former friend and cut him off from immortality, as any good general, let alone an excellent one who'd delivered so much into the emperors hands thousands of years previously, yet lost it all for love.
Where was our chance to see his concern for his still living family, to perhaps try to save the mother of his child, the woman he'd already died for, been torn apart for? Given to a boring white boy, whose stunts weren't the same as his father Rick's from the first two movies, where Rick'd risk all to protect Evie and his family/friends, not just to do stunts.
Think of what the two single shots would have been if made into a two shot of the reanimated general and his still live daughter, showing them together for the first time seeing each other and reaching for each other, as time and the winds of broken magic blow him away from her, now fully orphaned, after more than two thousand years?
It was so obvious, and yet not done. What is the point of hiring such fine actors and underutilizing them, especially the ones of color, while wasting their screen time and our deeply moving-won't-slow-the-action-give-me-the-deep-emotions-too-don't-you-remember-we-killed-and-resurrected-Evie in the middle of the last film and didn't miss a step?
No, they forgot or didn't watch it, evidently.
--Neale Sourna
writer, author, screenwriter, novelist
Friday, July 04, 2008
I write for the delicious "feel" of it, how about you?
This is the thing.
It really settled on me the other day while revisiting the past at the Cleveland Art Museum's reopening, and after asking myself a bunch of silly questions of why I should continue to write and publish--why me, what is my importance.
And simply, the true basics of it all is that I write for the delicious feel of it. It takes my emotions everywhere, making me happy, or sad, or whatever "they," "my" characters, are emoting about. I actually "feel" it within me. It's as profound as time travel, teleporting, being in love, being in hate, or being indifferent. Whether I'm experiencing it in space, in Victorian England, or as an African vampire.
It's on the page, simple paper and ink, tiny pixels of daydreams and nightmares, but it makes, causes an actual "shift" within me, that is tangible. Not unlike the peculiar and shocking feeling I once had when a certain person looked at me at a party, and I "fell" inside. I had the distinctive feel of falling through soft space, which I remember all too clearly.
So, why is love for a person easier to remember than love personified in the body of a novel, script, or short story? Because it's easier to explain, probably.
But the feeling, THAT feeling. I take if for granted, and have pooh-poohed it to some extent because it is such an inherent part of me. But if I can craft this and have it make me feel this way, I should remember that others have told me so in their own way, or that even more others will feel it too, just by reading what I've written.
So then, who the heck am I to be so bourgeois and forgetful of this and to pooh anything? True feelings are precious and shared ones even more so, so those of us who write naked.
Don't lose the feeling my friends, and don't ever forget it, neglect it, or push it aside to die in hiding. Write and publish.
This is my official testimony. Do you feel it too?
__________________
Neale Sourna
www.Neale-Sourna.com
www.PIE-Percept.com / Remember--PIE: Perception Is Everything
www.ProjectKeanu.com
www.Writing-Naked.com
Monday, February 25, 2008
NEW FREE Neale Sourna Online Wedding Night and Romantic Fiction
http://www.weddingnight.com/
http://www.romantic4ever.com/romantic-fiction/index.html
Thursday, January 17, 2008
NEW Fiction Short Stories by Neale Sourna
Stories just posted to
two new websites: Samurai (2) and Australian western romance published here:
http://www.romantic4ever.com/romantic-fiction/index.html
and four of my wedding night stories are now here: http://www.weddingnight.com/
Saturday, January 12, 2008
Gifts + St. Valentine + Love + Sex = Neale Sourna's Sexy Books and Ebooks
Saturday, December 01, 2007
To say that a work of art is good, but incomprehensible
but incomprehensible to the majority of men,
is the same as saying of some kind of food
that it is very good
but that most people can't eat it."