Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Sunday, April 14, 2013

Sci Fi Circuit: The Magic of World Building, April 12, 2013

What does it take to make a sci fi world real?

 

As a science fiction fan, I love to be transported into new and fantastical worlds. As a sci fi screenwriter, I’m fascinated by understanding what it takes to make that happen, and happen well?

It’s not just a pretty gadget

Part of the appeal as fans, I think, is that just like in James Bond movies, we sci-fi geeks love to see new and clever ideas and how they work. It seems to be something of a thing, to have at least one super cool new piece of technology per sci fi film, like the hand-embedded phones in the re-release of Total Recall (2012).

But clearly a little fancy new technology isn’t the only thing it takes to make a futuristic world seem real.

What else is it?

The kind of world-building I deeply admire is what I’ve seen Joss Whedon doing with his sci fi masterpiece series Firefly and even with The Avengers. The world-building is all part of the background. It makes sense. We get it. When it comes to our attention, it’s part of the story but doesn’t overwhelm it. Everything serves a purpose. He does a masterful job of showing and not telling.

And that IS an issue with sci fi.

As Carson Reeves puts it in his excellent book Scriptshadow Secrets, “Science fiction is a memory hog.” 

He goes on to say, “You know that WHIRRRRR noise your laptop makes when Firefox starts sucking up your memory? That’s the exact same effect sci-fi has on a screenplay. 20-25% of your screenplay will be dedicated to exposition when you write sci-fi. This is due to all the rules and backstory and futuristic shit that needs to be explained… 

So make sure if you’re tackling this genre, you’re willing to put in the extra effort to minimize and hide all that exposition…”

So how do we build convincing and beautiful worlds while reining in the exposition?

First let’s start with the science, context, and backstory. To answer this question, I dragged out my early version of  The Writer’s Digest Guide to Science Fiction & Fantasy by Orson Scott Card for a look at the ingredients that go into building a world.

Setting the rules

Card lists first coming up with the “rules” for space travel, time travel, and magic.

For instance, pretty much at the outset of Star Wars and Star Trek we see that lightspeed and warp speed work in these universes. Even though the technology for traveling faster than the speed of light is currently seen as highly unlikely if not impossible in the scientific world (classified by Michio Kaku in Physics of the Impossible as a “class II impossibility”, meaning that it “sits on the very edge of our current understanding of the physical world”), we take it as a given that we can whip across the universe at enormous speeds without any time dilation effect.

In other universes, however, like those depicted in Aliens and Prometheus, cryo travel is required to traverse any kind of long distance, the impact of which is clearly seen when Ripley in Aliens asks, “How long was I out there?” and the answer, “Fifty-seven years,” produces a real shock for her character.

Similarly we must convey the rules of time travel — and as the writers of these tales, we get to decide on the rules.

For instance, think of the various ways time travel plays out in movies like The Butterfly Effect, the Back To The Future trilogy, and Déjà Vu. In each of these, we quickly learn the time travel rules for the particular story, such as, do people travel back through time into their own minds? Can they observe their earlier selves from the outside? Affect the past and alter the future? Or does time remain elastic and resilient, regardless of the changes we might try to make?

And even though we usually think of “magic” relative to fantasy stories, many of the sci fi worlds we see encompass some kind of magic, whether with technology or something like the Force in Star Wars.

Regardless of whether it’s magic or science, from the outset, we have to know the rules.

Detailing the past

We also need to understanding the past, including for example how a particular alien race has evolved to appear the way it has, and how it communicates — at least as the writers of the script. I love how Card describes understanding the backstory for a particular town with a mob led by a demogogic preacher and deeply understanding the kind of people that follow him. 

He says, “Now, maybe you won’t even use an incident like that in the story. But you know it, and because it’s in there in the history of that town, the people in that mob are no longer strangers to you, no longer puppets to make go through the actions you want them to perform. They’ve come alive, they have souls — and your story will be richer and more truthful because of it.” (Emphasis added.)

In my own work and reading on this subject, even while I am at times tempted to throw up my hands and say, “It doesn’t matter, I don’t care about that!” I find that my work deepens the more care I put into thinking about the world and story behind what we’re seeing.

Understanding language

Joss Whedon’s brilliance shines when it comes to language, which is the next of Card’s world building items. Ever the erudite communicator, not only has Whedon thought through a likely political and cultural evolution for the future of the human race in Firefly, he has extrapolated slang words like “ruttin’” and “gorram” along with the notion that characters will swear in Chinese. Along with subtle Asian cues in clothing, lettering, and set design, we quickly grok that China’s culture has become an integral part of these new worlds.

There’s nothing like a good delivery of language, whether we’re talking Aliens or Much Ado About Nothing to get us well-immersed in the tone and spirit of a particular world.

Designing scenery

According to Card, designing the scenery “… is the part that most people think of when they talk about world creation: coming up with a star system and a planet and an alien landscape.”

Carolyn See writes convincingly about the importance of “geography, time, and space” in her Making A Literary Life. Although I’ve been tempted to ignore such specifics along these lines at times since I’m writing “in the future,” I can see the validity of her point that we can become boring when we try for “universal” by neglecting the details.

I’m again reminded of the beauty of the ship “Serenity” in Firefly, and the careful thought that went into creating it, down to the flowers painted on the dining area walls. If we’re paying attention, we surmise they were added by one of the characters on the ship.

But here’s a question I wonder about: How much of this happens on the set, and how much happens in the writing stage?

As I contemplated that question, I remembered hearing Jane Espenson talk about writing the episode “Shindig” for Firefly. She described coming up with the idea for transportable door knobs that function as futuristic hotel room keys. And guess what? It’s in the script. So the writer does and can play a role at this level too.

And what about exposition?

Carson Reeves suggests that most sci fi projects need some kind of backstory introduction to help avoid overly expository dialogue. He points out the well-known use of the title card in the Star Wars franchise, but also references voice-overs in Avatar (and the video journaling did an admirable job there too, in my opinion), and the documentary-style footage in District 9.

I love this point from Michael A. Banks from his chapter, “Science Fiction: Hard Science and Hard Conflict” from How To Write Tales of Horror, Fantasy, & Science Fiction (from Writer’s Digest) about the degree of attention one must give to the science behind the fiction: 

“More detail is necessary, because you are frequently showing the reader things that don’t exist. 

You’ll have to depend on intuition to tell you just how far you can go without being a bore. … If the science is to be part of the conflict, you’ll have to take it quite a bit further. Because conflict is so closely tied to characterization, motivation, and the overall success of plot, you will have to give the science behind a conflict as much attention as you would any of the other basic story elements.”

He also says, “The ground rules are simple: Don’t tell the reader everything you know, and don’t dump the information you do use on the reader all at once. … Use only detail that adds necessary color, moves the plot, or helps the reader understand events, characters, or background.

I know that as I’m writing, I’m constantly asking myself, how can I convey this more concisely? How can I show it? How can we feel it? Can I make it tighter or clearer? If it means my reader “gets” my story more clearly, it’ll be worth the effort.

Lest we forget

Last, here’s a point I think is worth remembering, again from Orson Scott Card, about the value and importance of sci fi in our own world today: “Indeed, one of the greatest values of speculative fiction is that creating a strange imaginary world is often the best way to help readers see the real world through fresh eyes and notice things that would otherwise remain unnoticed.”
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Tuesday, April 02, 2013

The Telegraph: Game of Thrones's George RR Martin: 'I'm a feminist at heart' By Jessica Salter

Game of Thrones's creator George RR Martin explains to Jessica Salter why his epic fantasy, which features boobs, swords and dragons, surprisingly appeals to women.


Brienne of Tarth in Game of Thrones, played by the actress Gwendoline Christie
Brienne of Tarth in Game of Thrones, played by the actress Gwendoline Christie Photo: HBO



I am sitting on a leather chair in the middle of a very manly den – walls decorated with giant swords, model soldiers in mid-battle in glass cabinets – talking to George R. R. Martin about why women love him. What is the secret to his appeal? His fantasy series A Song of Ice and Fire, which has been adapted into the hit television show Game of Thrones, has an army of female fans clamouring for his next instalment. 
The writer George RR Martin at home in Santa Fe PHOTO: Nancy Newberry
 
‘It is one of the things that pleases me most,’ Martin told me when I went to interview him at his home last month in Santa Fe, New Mexico. ‘The fact that women love my characters.’ He is playing it down – more than half of his fans are women.

Typically fantasy writers paint women either as angels or demons. But Martin’s women are more three dimensional - part of his creative appeal.

They include the beautiful and manipulative Cersei Lannister (played by Lena Headey), who would defend her children and family to the death; Lady Catelyn Stark (Michelle Fairley), a strong mother, devoted wife and a shrewd political strategist not afraid of a 300 mile trek on a horse to join her son in battle; Arya Stark (Maisie Williams), a nine-year-old tomboy who wants her own sword and Daenerys Targaryen (Emilia Clarke), who wants to cross the narrow sea to win back her father’s throne.

Oh and not forgetting the most awesome Brienne of Tarth, a female knight played by the 6’ 3’’ actress Gwendoline Christie.
So how does he get inside the head of, say, his teenage characters? 'Yes, you're right I've never been an eight year old girl,' he says, 'but I've also never been an exiled princess, or a dwarf or bastard. What I have been is human. I just write human characters.' 


The sexy high priestess Melisandre, played by actress Carice van Houten PHOTO: HBO
 
He gets plenty of feedback from his fans. ‘Some women hate the female characters,' he says. 'But importantly they hate them as people, because of things that they've done, not because the character is underdeveloped.' 

The pitfalls of lots of other fantasy texts, he says is when writers stray into writing in stereotypes. 

But because Martin has a sprawling world with thousands of characters (and five books to do it in), he has the luxury of developing each one fully. 'Male or female, I believe in painting in shades of grey,' he says. 'All of the characters should be flawed; they should all have good and bad, because that's what I see. Yes, it’s fantasy, but the characters still need to be real.’
 
Martin should be used to female adoration by now. Although he has only hit mainstream consciousness in the last few years (his books have sold more than 20m worldwide), he has been a minor celebrity on the science fiction circuit for years. His wife’s first words to him, when she met him at a science fiction conference in 1975 were that his first novel, A Song for Lya, ‘made her cry’. 

Now he is mobbed wherever he goes - his trademark fisherman's cap an instant giveaway that he is the man behind the globally successful franchise. 


Arya Stark, a nine-year-old tomboy played by Maisie Williams PHOTO: HBO
 
His books feature sex pretty heavily (to say the least) but it is something that has been ramped up even further for the television show, which is back on Sky Atlantic tonight. Often crucial conversations between characters happen while one of them is having sex (not always mentioned in the book) - something that has the American academic Myles McNutt to term them ‘sexposition’.
 
‘Is it simply because we couldn’t be trusted to pay attention otherwise?’ McNutt asked on his blog. ‘It’s as though they think having a prostitute appear and only talking, without actually having sex, would be some sort of cop-out. In my view, at least, it’s the other way around: it just feels lazy.’ 


Daenerys Targaryen, the would-be queen, played by actress, Emilia Clarke PHOTO: HBO
 
Gina Bellafonte in The New York Times went further. Last year she wrote: ‘all of this illicitness has been tossed in as a little something for the ladies, out of a justifiable fear, perhaps, that no woman alive would watch otherwise.’ The truth was, she sniffed, ‘Game of Thrones is boy fiction patronizingly turned out to reach the population’s other half.’ 

Female GOT fans lept to Martin's defence, including Emily Nussbaum from the New Yorker who wrote that the strength of the series was ‘its insight into what it means to be excluded from power: to be a woman, or a bastard, or a ‘half man’ [dwarf].’
 
But Bellafonte's comments still rankle with Martin a year later because he is, at heart, a feminist, despite being cautious about admitting it.
 
‘There was a period in my life when I would have called myself a feminist, back in the seventies, when the feminist movement was really getting going and growing out of the counter culture of the sixties,’ he says. 

‘But the feminist movement has changed. Sometime in the 80s and 90s I read some pieces by women saying that no man can ever be a feminist and you shouldn't call yourself that because it's hypocritical, so I backed off. I thought if the current crop of feminists believes that no man can be a feminist, then I guess I’m not one.’ 


Cersei Lannister, mother of King Joffrey Baratheon, played by Lena Headey PHOTO: HBO
 
I tell him men are allowed to be feminists again – that he can have Ryan Gosling, the 21st century’s thinking woman’s crumpet, as his mentor. He chuckles behind his candyfloss beard. ‘To me being a feminist is about treating men and women the same,’ he said. 

‘I regard men and women as all human - yes there are differences, but many of those differences are created by the culture that we live in, whether it's the medieval culture of Westeros, or 21st century western culture.’

Wednesday, December 02, 2009

J.C. Hutchins at Tor.com: Why the best sci-fi TV and movies don’t *feel* like sci-fi

Why the best sci-fi TV and movies don’t *feel* like sci-fi

Last week, I suggested that sci-f/fantasy readers and authors could benefit from reading genres other than SFF. I contended that the quality of SFF stories can improve from exposure to mainstream genres, reduce the barrier of entry for newcomers to SFF, and create an even larger community of fans.

Today, I’d like to illustrate this by geeking out on some movies and TV shows that inject high doses of SFF elements into their stories, yet proved to be completely accessible to mainstream audiences. Some of these stories aren’t usually classified as sci-fi by norms, which is awfully cool: it shows us that SFF need not alienate audiences with a high barrier of entry, and that the surly “us vs. the world” underdog/junkyard dog attitude a vocal few SFF audiences and authors have need not exist.

I’ll then follow up with why I think these SFF-in-sheep’s-clothing stories are so successful, and what we fans (and writers) can learn from them.

  • Back to the Future: A time-traveling DeLorean. Often found in the comedy section.

  • Groundhog Day: A loop in the space-time continuum. Comedy.

  • Somewhere In Time: Accessible time travel. Drama.

  • The Truman Show: Super surveillance, for a society of one. Comedy/drama.

  • Who Framed Roger Rabbit?: Toons in the real world. Comedy.

  • The Road Warrior: Post apocalypse. Far more often considered action than SF.

  • E.T.: Often considered a “family” movie, but sci-fi all the way.

  • The Time Traveler’s Wife: SF packaged as romance.

  • Jurassic Park: Cloned dinosaurs. Nearly always found in the action section.

  • The Abyss: Aliens in the ocean. Typically associated with action.

  • Eternal Sunshine of the Spotless Mind: Mindwipe technology. Found in comedy/drama.

  • Galaxy Quest: Funny SF movie. Found in comedy.

  • Cocoon: Biological rejuvenation thanks to alien pods. Drama.

  • King Kong: Giant ape terrorizes Manhattan. Action.

  • Iron Man, Batman Begins, X-Men, Superman: Most often found in action.

  • Contact: Sagan’s SF masterpiece, often found in drama.

  • Quantum Leap: Time-jumping. Often classified as comedy/drama.

  • Third Rock from the Sun: Brilliant show about incognito aliens. Comedy.

  • The Six Million Dollar Man: They rebuilt him. They had the technology. Action.

  • The Boys from Brazil: Hitler clones. Drama.

  • Short Circuit: Sentient robot. Comedy.

  • Ghost: Victim’s soul sticks around to solve his own murder. Drama.

  • The Matrix: We all live in a computer simulation. Action.

  • Innerspace: Submarine inside a dude’s bloodstream. Comedy.

  • Bill & Ted’s Excellent Adventure: Time travel. Comedy.

  • Gremlins: Muppets gone bad. Comedy.

  • Honey, I Shrunk the Kids: The title says it all. Comedy/family.

  • Deja Vu: Space-time paradoxes. Drama.

  • Sliding Doors: Parallel universes. Drama.

I’m certain there are dozens more (which you can share in this post’s comments). So why were these movies and TV shows so successful at attracting non-SFF fans—especially when the beating heart of each of these stories is a skyscraper-sized SFF conceit? Nearly all of them take place in present day, which helps: the storytellers don’t have to send much time building a brand-new world.

But I believe it’s far more than that. Examine wildly successful properties that are known as SFF, yet attract millions of mainstream viewers—Star Wars, The Lord of the Rings, Alien and Aliens and The X-Files. These stories sport the same successful characteristics as the list above.

Yet they rarely let the SFF elements eclipse the story or characters. They give enough information about those fantastical elements to deliver understanding and relevance for the audience, but not so much as to alienate them. They focus on characters. Their protagonists—even if they were born on other planets—are immediately grokable thanks to their very “human” behaviors and characteristics. Audiences want to emotionally identify with characters, and whenever possible, the world in which they occupy.

I believe these are the most successful traits of great SFF (and stories, period): nigh-universal appeal. To be clear: I’m not criticizing fans or writers who love to deep geek in their fiction—one of my favorite novels, Vernor Vinge’s A Deepness In the Sky, is hyper-granular in its worldbuilding and geekery. There is absolutely a place for this content, and a thriving subculture exists that will support it.

But I do believe that these movies and TV shows (and more—sound off in the comments!) can provide priceless inspiration for SFF storytellers, and opportunities to grow our community well past the SFF section of our book- and video stores. If storytellers and evangelistic SFF fans can accomplish that, then we all win. MORE, including comments at http://www.tor.com/index.php?option=com_content&view=blog&id=58311


J.C. Hutchins is the author of the sci-fi thriller novel 7th Son: Descent. Originally released as free serialized audiobooks, his 7th Son trilogy is the most popular podcast novel series in history. J.C.’s work has been featured in The New York Times, The Washington Post and on NPR’s Weekend Edition.

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Thursday, July 09, 2009

Character quandary in life and fiction

07-08-09

The quandary of cutting a parent away too soon, or anything/anyone really, too soon, clinging too long, distorting what it meant in your soul and heart. Cutting and running too soon to the eyes of all and to the eyes within you, all of that dross and crap (interior and ext) are the most annoyingly sharp and critical.

And often wrong.

The quandary of coordinating all your own hopes and perceived inadequacies with those we love, and who depend upon us, no matter what the fantasy of what they say. She says.

You see the realities and she sees nearly only pure fantasy. And I was the one who was the "daydreamer" with my "head in the clouds."

But, now her perception is cloudy as the cataracts upon on her eyes, cloudy in vision and mental vision. Seeing horror and pain and divisiveness everywhere, that's truly the hard part, when the mind turns away lost.

Recognition isn't lost, but her knowing is gone. And with it a part of my security in who I was, when she was strong.

--upon dementia and life's bright strength waning

Neale Sourna